コード例 #1
0
ファイル: PcInventory.cs プロジェクト: Lunatoid/DevilPocket
    public void StoreCarriedMonster(bool secondary = false)
    {
        Monster monster = playerInventory.GetMonster(secondary).GetComponent <Monster>();

        playerInventory.AddMonsterToPc(monster);

        playerInventory.carriedMonsters[(secondary) ? 1 : 0] = null;

        if (!secondary)
        {
            playerInventory.SwitchMonsters();
        }

        GenerateEntry(playerInventory.pcStorage.Count - 1);
        SetPlayerMonstersPC();
    }
コード例 #2
0
ファイル: BattleSystem.cs プロジェクト: Lunatoid/DevilPocket
    /// <summary>
    /// Ends the battle and switches back to the main scene.
    /// Will show the appropiate text based on whether <c>state</c> is equal to <c>Won</c> or <c>Lost</c>.
    /// </summary>
    /// <param name="killedEnemy">Whether or not the player won by killing the enemy. Only applicable if the player won.</param>
    IEnumerator EndBattle(bool killedEnemy = true)
    {
        hudHolder.SetActive(false);
        playerInventory.wonLastBattle = state == BattleState.Won;
        if (state == BattleState.Won)
        {
            if (killedEnemy)
            {
                // Player killed the enemy
                float moneyFloat = Random.Range(baseMoney + (float)(enemyMonster.monsterLevel + 1) * minMoneyMod,
                                                baseMoney + (float)(enemyMonster.monsterLevel + 1) * maxMoneyMod);

                int money = Mathf.RoundToInt(moneyFloat);
                playerInventory.money += money;

                float expFloat = Random.Range(baseExp + (float)(enemyMonster.monsterLevel + 1) * minExpMod,
                                              baseExp + (float)(enemyMonster.monsterLevel + 1) * maxExpMod);

                int  oldLevels   = playerMonster.monsterLevel;
                bool leveledUp   = playerMonster.AddExp(Mathf.RoundToInt(expFloat));
                int  levelsGrown = playerMonster.monsterLevel - oldLevels;
                LoadPlayerMonsterHud();

                // Update any quest data
                playerInventory.UpdateCompletion(GoalType.KillMonsters, 1, enemyMonster.monsterName);

                dialoogText.text = "You got " + money + " coins and " + Mathf.RoundToInt(expFloat) + " experience!";
                yield return(new WaitForSeconds(waitTimeEnd));

                if (leveledUp)
                {
                    audioSource.clip = levelUpSfx;
                    audioSource.Play();

                    StartCoroutine(FlashColor(playerMonster, Color.cyan));

                    dialoogText.text = $"Leveled up {levelsGrown} level{((levelsGrown > 1) ? "s" : "")}!";
                    yield return(new WaitForSeconds(waitTimeEnd));

                    dialoogText.text  = "Damage increased by " + levelsGrown * playerMonster.damageValue.y + "!\n";
                    dialoogText.text += "Healing increased by " + levelsGrown * playerMonster.healValue.y + "!\n";
                    dialoogText.text += "Hit points increased by " + levelsGrown * (playerMonster.damageValue.y + playerMonster.healValue.y) + "!\n";
                    yield return(new WaitForSeconds(waitTimeEnd * 2.0f));
                }

                dialoogText.text = "You won the battle against " + enemyMonster.monsterName + "!";
                yield return(new WaitForSeconds(waitTimeEnd));
            }
            else
            {
                // Player caught the enemy

                // Update any quest data
                playerInventory.UpdateCompletion(GoalType.CatchMonsters, 1, enemyMonster.monsterName);

                // Check if we can equip them immediately
                if (!playerInventory.GetMonster(true))
                {
                    playerInventory.LoadMonsterIntoParty(enemyMonster, true);

                    dialoogText.text = $"{enemyMonster.monsterName} is now in your party!";
                    yield return(new WaitForSeconds(waitTimeEnd));
                }
                else
                {
                    // Send them to the PC
                    playerInventory.AddMonsterToPc(enemyMonster);

                    dialoogText.text = $"{enemyMonster.monsterName} has been sent to your PC!";
                    yield return(new WaitForSeconds(waitTimeEnd));
                }
            }
        }
        else if (state == BattleState.Lost)
        {
            dialoogText.text = "You were slain by " + enemyMonster.monsterName + "!";
            yield return(new WaitForSeconds(waitTimeEnd));

            dialoogText.text = "You return home in shame...";
            yield return(new WaitForSeconds(waitTimeEnd));
        }
        ExitScene();
    }