public void addingAMonster() { monsterScript Monster = gameObject.AddComponent(typeof(monsterScript)) as monsterScript; Monster.MonsterInfo.MonsterType = monsterScript.Type.Char_Star; PlayerInventory.AddMonseter(Monster); Debug.Log("Added Char_Star"); Debug.Log(UserInfo.SignedIn); Debug.Log(PlayerInventory.Inventory.InventoryList[0] + "\n" + PlayerInventory.Inventory.InventoryList[1]); }