public void PickUp(PlayerInventory playerInventory) { // Attempt to add food bool bAddedFood = playerInventory.AddFood(m_OrderFood); // IF food added if (bAddedFood) { Deactivate(); } }
public void AddLife() { if (playerInventory == null) { playerInventory = FindObjectOfType <PlayerInventory>(); } if (playerLife == null) { playerLife = FindObjectOfType <PlayerLife>(); } if (playerInventory.food >= addLifeCost) { playerLife.ChangeLife(addLifeAmount); playerInventory.AddFood(-addLifeCost); } }
void OnTriggerEnter2D(Collider2D col) { if (col.tag == "Player") { switch (itemsData.type) { case ItemsData.itemType.FOOD: playerInventory.AddFood(itemsData.amount); break; default: playerInventory.AddScrap(itemsData.amount); break; } Destroy(gameObject); } }
private void PerformContextual() { // Get current drop off zone var currentDropOffZone = m_OrderManager.m_CurrentDropOffZone; var currentPickUpZone = m_OrderManager.m_CurrentPickUpZone; // IF current drop off zone exists if (currentDropOffZone) { // Attempt to drop off food from inventory currentDropOffZone.DropOff(m_PlayerInventory); } // IF there is dropped food if (m_OrderManager.m_DroppedFoodList.Count > 0) { // Get first in dropped food list var droppedFood = m_OrderManager.m_DroppedFoodList[0]; // IF Dropped Food is colliding with player if (droppedFood.m_bColliding) { // Add food to player inventory bool success = m_PlayerInventory.AddFood(droppedFood.m_Food); // IF Successfully added food if (success) { // Delete Dropped food droppedFood.Delete(); return; } } } // IF Current PickUp Zone exists if (currentPickUpZone) { // Pick up new food currentPickUpZone.PickUp(m_PlayerInventory); } }