private string convertToFrench(PlayerInfo.PlayerNumber _playerNumber) { switch (_playerNumber) { default: case PlayerInfo.PlayerNumber.One: return("Un"); case PlayerInfo.PlayerNumber.Two: return("Deux"); case PlayerInfo.PlayerNumber.Three: return("Trois"); case PlayerInfo.PlayerNumber.Four: return("Quatre"); } }
public float GetPlayerAxis(string direction) { PlayerInfo.PlayerNumber realPlayerNumber; if (Game.Instance != null) { if (GetComponent <PlayerInfo>() != null) { realPlayerNumber = GetComponent <PlayerInfo>().player; player = realPlayerNumber; } else { realPlayerNumber = player; } } else { realPlayerNumber = player; } float result = 0; switch (realPlayerNumber) { default: case PlayerInfo.PlayerNumber.One: result = Input.GetAxis(direction + "PlayerOne"); break; case PlayerInfo.PlayerNumber.Two: result = Input.GetAxis(direction + "PlayerTwo"); break; case PlayerInfo.PlayerNumber.Three: result = Input.GetAxis(direction + "PlayerThree"); break; case PlayerInfo.PlayerNumber.Four: result = Input.GetAxis(direction + "PlayerFour"); break; } return(result); }
public PlayerInfo.PlayerNumber GetPlayerInfo() { PlayerInfo.PlayerNumber realPlayerNumber; if (Game.Instance != null) { if (GetComponent <PlayerInfo>() != null) { realPlayerNumber = GetComponent <PlayerInfo>().player; player = realPlayerNumber; } else { realPlayerNumber = player; } } else { realPlayerNumber = player; } return(realPlayerNumber); }
private void getPlayerIndicator(PlayerInfo.PlayerNumber _playerNumber) { }