private string convertToFrench(PlayerInfo.PlayerNumber _playerNumber)
    {
        switch (_playerNumber)
        {
        default:
        case PlayerInfo.PlayerNumber.One:
            return("Un");

        case PlayerInfo.PlayerNumber.Two:
            return("Deux");

        case PlayerInfo.PlayerNumber.Three:
            return("Trois");

        case PlayerInfo.PlayerNumber.Four:
            return("Quatre");
        }
    }
    public float GetPlayerAxis(string direction)
    {
        PlayerInfo.PlayerNumber realPlayerNumber;
        if (Game.Instance != null)
        {
            if (GetComponent <PlayerInfo>() != null)
            {
                realPlayerNumber = GetComponent <PlayerInfo>().player;
                player           = realPlayerNumber;
            }

            else
            {
                realPlayerNumber = player;
            }
        }
        else
        {
            realPlayerNumber = player;
        }

        float result = 0;

        switch (realPlayerNumber)
        {
        default:
        case PlayerInfo.PlayerNumber.One:
            result = Input.GetAxis(direction + "PlayerOne");
            break;

        case PlayerInfo.PlayerNumber.Two:
            result = Input.GetAxis(direction + "PlayerTwo");
            break;

        case PlayerInfo.PlayerNumber.Three:
            result = Input.GetAxis(direction + "PlayerThree");
            break;

        case PlayerInfo.PlayerNumber.Four:
            result = Input.GetAxis(direction + "PlayerFour");
            break;
        }
        return(result);
    }
 public PlayerInfo.PlayerNumber GetPlayerInfo()
 {
     PlayerInfo.PlayerNumber realPlayerNumber;
     if (Game.Instance != null)
     {
         if (GetComponent <PlayerInfo>() != null)
         {
             realPlayerNumber = GetComponent <PlayerInfo>().player;
             player           = realPlayerNumber;
         }
         else
         {
             realPlayerNumber = player;
         }
     }
     else
     {
         realPlayerNumber = player;
     }
     return(realPlayerNumber);
 }
 private void getPlayerIndicator(PlayerInfo.PlayerNumber _playerNumber)
 {
 }