コード例 #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Player")
     {
         pEng = FindObjectOfType <PlayerEngine>();
         pEng.startingPointName = exitPoint;
         pEng.GetComponent <AIPath>().target = pEng.transform;
         click = FindObjectOfType <ClickTarget>();
         click.transform.position = pEng.transform.position;
         click.gameObject.SetActive(false);
         //pEng.gameObject.GetComponent<AIPath>().enabled = false;
         uiControl.whichScene(loadLevel);
         uiControl.StartFade(false);
         //pEng.gameObject.GetComponent<AIPath>().enabled = true;
         click.gameObject.SetActive(true);
         pEng.GetComponent <AIPath>().target = pEng.transform;
         click.transform.position            = pEng.transform.position;
     }
 }
コード例 #2
0
 void Start()
 {
     player = FindObjectOfType <PlayerEngine>();
     player.GetComponent <MiningSkill>().pickaxe = gameObject;
 }