void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { pEng = FindObjectOfType <PlayerEngine>(); pEng.startingPointName = exitPoint; pEng.GetComponent <AIPath>().target = pEng.transform; click = FindObjectOfType <ClickTarget>(); click.transform.position = pEng.transform.position; click.gameObject.SetActive(false); //pEng.gameObject.GetComponent<AIPath>().enabled = false; uiControl.whichScene(loadLevel); uiControl.StartFade(false); //pEng.gameObject.GetComponent<AIPath>().enabled = true; click.gameObject.SetActive(true); pEng.GetComponent <AIPath>().target = pEng.transform; click.transform.position = pEng.transform.position; } }
void Start() { player = FindObjectOfType <PlayerEngine>(); player.GetComponent <MiningSkill>().pickaxe = gameObject; }