// 다시하기 이벤트 등록할 함수 public void RePlay() { isVictoryPanel.SetActive(false); //isTextVictoryCall = false; isMyVictory = false; isTekiVictory = false; playerCtrl.GameReset(); myScore = 0; tekiTotScore = 0; DispScore(0); TekiDispScore(0); // PlayerCtrl.isReset = false; // StartCoroutine(playerCtrl.RespawnPlayer(0.1f)); }