public void GameIsOver() { if (_player.IsSelfCrosed() || _seaEnemy.EnemiesHitTrackOrXonix() || _landEnemy.IsHitXonix() || _timer.TimeIsOver()) { openPanel(); _player.DecreaseLives(); if (_player.GetCountLives() < 1) { _panel.GetComponentInChildren <Text>().text = "Game Over"; } else { _panel.GetComponentInChildren <Text>().text = "Tap to retry"; } } }