コード例 #1
0
ファイル: Player.cs プロジェクト: youxin123/NieR-Rebirth
    public void Fire()
    {
        timeFireRecharge = 0f;

        PlayerBullet bullet = bulletPool.Dequeue();

        bullet.SetActive(true);
        bullet.transform.rotation = transform.rotation;
        bullet.transform.position = transform.position + transform.forward * 0.25f;
        bulletPool.Enqueue(bullet);

        if (wingmen.Count != 0)
        {
            foreach (Wingman wingman in wingmen)
            {
                PlayerBullet wingBullet = bulletPool.Dequeue();
                wingBullet.SetActive(true);
                wingBullet.transform.rotation = transform.rotation;
                wingBullet.transform.position = wingman.transform.position + transform.forward * 0.25f;
                bulletPool.Enqueue(wingBullet);
            }
        }

        SoundManager.instance.PlayEfx(Efx.FIRE_PLAYER, transform.position);
    }
コード例 #2
0
ファイル: Player.cs プロジェクト: youxin123/NieR-Rebirth
    void Start()
    {
        IsDeath = false;
        IsSuper = false;

        moveSpeed = baseSpeed;
        flame.SetThreshold(0.2f * moveSpeed, 0.5f * moveSpeed);

        Transform bulletHolder = new GameObject("PlayerBullets").transform;

        for (int i = 0; i <= 64; i++)
        {
            PlayerBullet bullet = Instantiate(bulletPrefab).GetComponent <PlayerBullet>();
            bulletPool.Enqueue(bullet);
            bullet.transform.SetParent(bulletHolder);
            bullet.SetActive(false);
        }
    }