private PlayerBullet AddPlayerBullet() { PlayerBullet bullet = new PlayerBullet(); bullet.Position = new CCPoint(player.Position.X, player.Position.Y + player.ContentSize.Height / 2); AddChild(bullet, PLAYER_BULLET_INDEX); var moveBullet = new CCMoveTo(5.0f, new CCPoint(bullet.Position.X, VisibleBoundsWorldspace.MaxY)); bullet.RunActions(moveBullet, moveOutOfView); return(bullet); }