void Start() { playerID = GetComponent <PlayerProperties>().playerID; playerObj = gameObject; playerMovement = GetComponent <PlayerMovement>(); playerShooting = GetComponent <PlayerShooting>(); playerBuilding = GetComponent <PlayerBuilding>(); runtimeVariables = RuntimeVariables.GetInstance(); pauseManager = GameObject.Find("SceneManager").GetComponent <PauseManager>(); audioManager.StopFirewallBuildingSound(); SetupControls(); SetupComputers(); }