public void Block() { blocking = true; Instantiate(smokePoofPrefab, transform.position + Vector3.up, Quaternion.identity); pAudioManager.PlayBlockSound(); playerModel.SetActive(false); blockingModel.SetActive(true); rb.constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionX | RigidbodyConstraints.FreezePositionZ; }