void PlayerBowAnimation() { playerAnim.SetAnimState(AnimationState.Walk); playerAnim.AnimLookDirection(); player.currentState = PlayerState.Walk; player.targetMode.CanTarget = true; }
void PlayerBowAnimation() { playerAnim.SetAnimState(AnimationState.Walk); playerAnim.AnimLookDirection(); player.currentState = PlayerState.Walk; player.targetMode.CanTarget = true; }