public void StartGame() { begin = Time.time; p1 = Instantiate(mainPlayer, transform.position, transform.rotation); p2 = Instantiate(otherPlayer, transform.position + new Vector3(0.0f, 0.0f, 30.0f), transform.rotation); p2.AIHelper(p1.transform); startMenu.SetActive(false); endMenu.SetActive(false); camera.SetActive(false); inGameUI.SetActive(true); gameState = 1; }