void Update() { if (shipIndex == PlayManager.thisIsPlayer) { if (Input.GetKeyDown("up") && gameObject.transform.position.y < 4) { up(); PlayManager.Control("up"); } if (Input.GetKeyDown("down") && gameObject.transform.position.y > -4) { down(); PlayManager.Control("down"); } if (Input.GetKeyDown("left") && gameObject.transform.position.x > -8) { left(); PlayManager.Control("left"); } if (Input.GetKeyDown("right") && gameObject.transform.position.x < 8) { right(); PlayManager.Control("right"); } if (Input.GetKeyDown("space")) { Fire(); PlayManager.Control("space"); } } if (Health < 1) { PlayManager.Death(shipIndex); gameObject.SetActive(false); } }