コード例 #1
0
ファイル: PlayerControl.cs プロジェクト: Crashnorun/GoRhinoGo
    void Start()
    {
        //turn off the default main camera
        if (GameObject.Find("Main Camera"))
        {
            GameObject.Find("Main Camera").SetActive(false);
        }

        viewLabel.SetActive(false);

        if (GameObject.Find("RhinoInside"))
        {
            rhinoInside = GameObject.Find("RhinoInside");
        }

        if (GameObject.Find("PlayManager"))
        {
            playmgr = GameObject.Find("PlayManager").GetComponent <PlayManager>();
            playmgr.AddPlayer();
        }

        if (GameObject.Find("Views"))
        {
            viewmgr = GameObject.Find("Views").GetComponent <ViewManager>();
            viewmgr.activePlayer = this;
            Debug.Log("Teleport points found");

            optmgr = GameObject.FindObjectsOfType <OptionManager>();
            if (optmgr.Length > 0)
            {
                foreach (OptionManager opt in optmgr)
                {
                    opt.transform.gameObject.SetActive(true);
                }
            }
        }

        SetHeight();
        transform.Find("Hand").gameObject.GetComponent <VRRaycaster>();

        if (isLocalPlayer)
        {
#if !UNITY_EDITOR
            //hide headset model
            transform.Find("Head/OculusGo").gameObject.SetActive(false);
#endif
            CmdSetID();
        }
        else
        {
            //hide headset light
            transform.Find("Head/Point Light").gameObject.SetActive(false);
            //disable tracking space
            trackingSpace.SetActive(false);
            //turn off locomotion
            locomotion.SetActive(false);
        }

#if UNITY_STANDALONE || UNITY_EDITOR
        //turn off locomotion to prevent controller access warnings
        locomotion.SetActive(false);
        //turn off ovr cameras
        trackingSpace.transform.Find("LeftEyeAnchor").gameObject.SetActive(false);
        trackingSpace.transform.Find("RightEyeAnchor").gameObject.SetActive(false);
        trackingSpace.transform.Find("CenterEyeAnchor").gameObject.SetActive(false);
        trackingSpace.transform.Find("LeftHandAnchor").gameObject.SetActive(false);
        trackingSpace.transform.Find("RightHandAnchor").gameObject.SetActive(false);
#endif
    }