private void FixedUpdate() { if (RunnerManager.manager.currentState == GameState.Begin) { if (!collector.flyMode) { m_Character.Move(m_Crouch, m_Jump); m_Jump = false; } if (collector.flyMode) { m_Character.Rotation(); activeJetPack = Input.GetButton("Fire1"); if (activeJetPack) { m_Character.Fly(); } } } }