void Shoot() { // Check direction player is facing if (m_Player.FacingRight()) { // Shoot facing right createShootRaycast(transform.right, m_PlayerController.GetRotation(), m_PlayerController.GetTransX(), m_PlayerController.GetTransY()); } else { // Shoot facing left createShootRaycast(-transform.right, -m_PlayerController.GetRotation(), m_PlayerController.GetTransX(), m_PlayerController.GetTransY()); } }