public void FlushAlivePlayerInputs() { foreach (GameObject pg in m_Players) { if (pg != null) { IPlatformer2DUserControl controls = pg.GetComponent <IPlatformer2DUserControl>(); if (controls != null) { controls.FlushInputs(); } PlatformerCharacter2D charac = pg.GetComponent <PlatformerCharacter2D>(); if (charac != null) { charac.FlushAnimState(); } DelayManager dm = pg.GetComponent <DelayManager>(); if (dm != null) { dm.AddDelay(Database.instance.MenuInputDelay); dm.AddShieldDelay(Database.instance.MenuInputDelay); } } } }