private void DrawGame() { platformManager.Draw(spriteBatch); block.Draw(spriteBatch); var scoreText = block.PlatformCount.ToString(); var scoreTextSize = font.MeasureString(scoreText); spriteBatch.DrawString(font, scoreText, new Vector2((Resolution.VirtualWidth / 2) - (scoreTextSize.X / 2), Resolution.VirtualHeight - scoreTextSize.Y - 25), Color.White); }