private void DrawGame()
        {
            platformManager.Draw(spriteBatch);
            block.Draw(spriteBatch);

            var scoreText     = block.PlatformCount.ToString();
            var scoreTextSize = font.MeasureString(scoreText);

            spriteBatch.DrawString(font, scoreText, new Vector2((Resolution.VirtualWidth / 2) - (scoreTextSize.X / 2), Resolution.VirtualHeight - scoreTextSize.Y - 25), Color.White);
        }