public void StartGame() { Time.timeScale = 1; Score = 0; IsGameOver = false; Best.text = string.Format("{0}\nMax Score: {1}\nCoins: {2}", PlayerData.Name, PlayerData.MaxScore, PlayerData.Coins); GameOverText.gameObject.SetActive(false); PressContinueText.gameObject.SetActive(false); CoinCount = PlayerData.Coins; PlatformManager.Clear(); PlatformManager.PlatformGeneration(); CoinsText.text = "Coins: " + CoinCount; NewGameButtonText.text = "CONTINUE"; PowerUpManager.NewGame(PlayerData.IsMagnetAvailable, PlayerData.IsPowerJumpAvailable); Player.transform.position = new Vector3(-7.3f, -1.9f, 0f); }