public void Bowl(int pinFall) { bowls.Add(pinFall); //Adiciona a jogada à lista "pins" ActionMaster.Action action = ActionMaster.NextAction(bowls); pinSetter.triggerAnimation(action); List <int> frameScores = ScoreMaster.ScoreCumulative(bowls); scoreDisplay.FillFrames(frameScores); scoreDisplay.FillRolls(bowls); ball.Reset(); }