public void Bowl(int pinFall) { rolls.Add(pinFall); ball.Reset(); ActionMaster.Action nextAction = ActionMaster.NextAction(rolls); pinSetter.TakeAction(nextAction); scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); if (ScoreMaster.ScoreCumulative(rolls).Count >= 10) { gameOver = true; touchPanel.SetActive(false); resetPanel.gameObject.SetActive(true); resetPanel.SetFinalScore(ScoreMaster.ScoreCumulative(rolls)[9]); } }