IEnumerator OtherPlayerView() { yield return(new WaitForSeconds(0.1f));//다른 start보다 먼저 실행되는거 방지 while (true) { Player[] players = PhotonNetwork.PlayerList; foreach (GameObject otherPlayer in otherPlayerGameObjects) { Destroy(otherPlayer); } otherPlayerGameObjects.Clear(); int locateIndex = 0; for (int i = 0; i < players.Length; i++) { if (players[i].ActorNumber == photonPlayer.GetActorNumber())//나 자신은 표현하지 않음 { continue; } GameObject newOtherPlayer = Instantiate(otherPlayerView, (Vector2)Camera.main.ScreenToWorldPoint(new Vector2(Camera.main.scaledPixelWidth / players.Length * (locateIndex + 1), 540)) + new Vector2(0, 3), Quaternion.identity); locateIndex++; Text[] texts = newOtherPlayer.GetComponentsInChildren <Text>(); texts[0].text = "ID:" + players[i].ActorNumber; otherPlayerGameObjects.Add(newOtherPlayer); } int pastPlayerNum = players.Length; yield return(new WaitUntil(() => pastPlayerNum + 1 == PhotonNetwork.PlayerList.Length)); yield return(new WaitWhile(() => gameState.GetGameState() != GameState.BeforeGame)); } }