コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        if (PM.CurrentServerUserDepth == PhotonArenaManager.ServerDepthLevel.InRoom && isSpawned == false)
        {
            player    = PM.SpawnPlayer(PlayerSpawn.transform.position, PlayerSpawn.transform.rotation, "Character 3D Online");
            isSpawned = true;
        }

        if (PM.CurrentServerUserDepth == PhotonArenaManager.ServerDepthLevel.InRoom && _isFooblesSpawned == false)
        {
            if (PM.GetData("_IsFooblesSpawned") == null || ((bool)PM.GetData("_IsFooblesSpawned") == false))
            {
                PM.SpawnObject("FoobleOnline", FooblesSpawn.transform.position, FooblesSpawn.transform.rotation);

                PM.SaveData("_IsFooblesSpawned", true);
                _isFooblesSpawned = true;
            }
        }

//        if (Photon.Pun.PunRP)
//      {

        //    }
    }
コード例 #2
0
ファイル: GameManager.cs プロジェクト: eliot2/GGJ2020-Game
 void GetPlayerWinTime()
 {
     if (playerID == 1)
     {
         if (PM.GetData("player1WinTime") != null)
         {
             playerTimeText.text = "YOUR TIME: " + (float)PM.GetData("player1WinTime");
         }
         else
         {
             playerTimeText.text = "YOU'RE NOT FINISHED YET!";
         }
         if (PM.GetData("player2WinTime") != null)
         {
             opponentTimeText.text = "OPPONENT TIME: " + PM.GetData("player2WinTime");
         }
         else
         {
             opponentTimeText.text = "OPPONENT NOT FINISHED YET!";
         }
     }
     else
     {
         if (PM.GetData("player2WinTime") != null)
         {
             playerTimeText.text = "YOUR TIME: " + (float)PM.GetData("player2WinTime");
         }
         else
         {
             playerTimeText.text = "YOU'RE NOT FINISHED YET!";
         }
         if (PM.GetData("player1WinTime") != null)
         {
             opponentTimeText.text = "OPPONENT TIME: " + PM.GetData("player1WinTime");
         }
         else
         {
             opponentTimeText.text = "OPPONENT NOT FINISHED YET!";
         }
     }
 }