void Start() { PM = PhotonArenaManager.Instance; menu.enabled = true; playAgainMenu.SetActive(false); waitingForHUD.SetActive(false); startHUD.SetActive(true); hud.enabled = false; roomObjects[0].SetActive(true); roomObjects[1].SetActive(false); roomObjects[2].SetActive(false); roomObjects[3].SetActive(false); roomObjects[4].SetActive(false); roomObjects2[0].SetActive(true); roomObjects2[1].SetActive(false); roomObjects2[2].SetActive(false); roomObjects2[3].SetActive(false); roomObjects2[4].SetActive(false); PlayerPrefs.SetInt("CBUG_ON", 0); //foreach (GameObject obj in GameObject.fi) { //} }
// private GameObject[] AttackObjs; // public int AttackLag; // public float AttackLife; // private int totalAttackFrames; // private WaitForSeconds attackDisableDelay; // public float InvicibilityFrames; // private float invincibilityCount; // private bool facingRight; // private bool punching; // public int PunchPercentAdd; // public float PunchForceUp; // public float PunchForceForward_Forward; // public float PunchForceForward_Up; // public float PunchForceDown; // public float PunchForceDecel; // private float punchForceUpTemp; // private float punchForceForward_ForwardTemp; // private float punchForceForward_UpTemp; // private float punchForceDownTemp; // private Dictionary<string, float> StrengthsList; // private bool punchForceApplied; // public float PunchDisablePerc; // private float damage; // private int lastHitBy; // private float lastHitTime; // private float lastHitForgetLength; // public AudioClip DeathNoise; // private AudioSource myAudioSrc; // private bool isFrozen; // private bool controlsPaused; // private float spawnPause; // private WaitForSeconds spawnPauseWait; // private Animator anim; // public float BoxPunch; /// todo GOOGLE: New keyword vs OVERRIDE //public void Start() { // CBUG.Do("blah"); //} public void Start() { _position = new Vector2(); _Rigibody3D = GetComponent <Rigidbody>(); _PhotonView = GetComponent <PhotonView>(); _PhotonTransform = GetComponent <PhotonTransformView>(); ExternalForces = null; if (EnableDefaultGravity) { ExternalForces += () => { return(Forces.Gravity3); }; } if (_PhotonView.IsMine) { tag = "PlayerSelf"; //_PhotonView.RPC("SetSlotNum", RpcTarget.All, NetID.ConvertToSlot(PhotonNetwork.player.ID)); } jumpsRemaining = TotalJumpsAllowed; PM = PhotonArenaManager.Instance; }
void Awake() { hasFinished = false; StartCoroutine(Kill()); PM = PhotonArenaManager.Instance; }
// Start is called before the first frame update void Start() { PlayerPrefs.SetInt("CBUG_ON", 0); _PM = PhotonArenaManager.Instance; _PM.ConnectAndJoinRoom("Player", null); }
// Use this for initialization void Start() { CBUG.Do("Online Character Spawned!"); _PM = PhotonArenaManager.Instance; if (GetComponent <PhotonView>().IsMine == false) { Destroy(GetComponentInChildren <Camera>().gameObject); } }
// Start is called before the first frame update void Start() { PM = PhotonArenaManager.Instance; isSpawned = false; //Forces.G = GravityForce; //todo improve "forces" layout }