Example #1
0
    void Start()
    {
        PM = PhotonArenaManager.Instance;

        menu.enabled = true;
        playAgainMenu.SetActive(false);
        waitingForHUD.SetActive(false);
        startHUD.SetActive(true);
        hud.enabled = false;
        roomObjects[0].SetActive(true);
        roomObjects[1].SetActive(false);
        roomObjects[2].SetActive(false);
        roomObjects[3].SetActive(false);
        roomObjects[4].SetActive(false);
        roomObjects2[0].SetActive(true);
        roomObjects2[1].SetActive(false);
        roomObjects2[2].SetActive(false);
        roomObjects2[3].SetActive(false);
        roomObjects2[4].SetActive(false);

        PlayerPrefs.SetInt("CBUG_ON", 0);

        //foreach (GameObject obj in GameObject.fi) {

        //}
    }
            //    private GameObject[] AttackObjs;
            //    public int AttackLag;
            //    public float AttackLife;
            //    private int totalAttackFrames;
            //    private WaitForSeconds attackDisableDelay;
            //    public float InvicibilityFrames;
            //    private float invincibilityCount;

            //    private bool facingRight;

            //    private bool punching;
            //    public int PunchPercentAdd;
            //    public float PunchForceUp;
            //    public float PunchForceForward_Forward;
            //    public float PunchForceForward_Up;
            //    public float PunchForceDown;
            //    public float PunchForceDecel;
            //    private float punchForceUpTemp;
            //    private float punchForceForward_ForwardTemp;
            //    private float punchForceForward_UpTemp;
            //    private float punchForceDownTemp;
            //    private Dictionary<string, float> StrengthsList;
            //	private bool punchForceApplied;
            //    public float PunchDisablePerc;

            //    private float damage;

            //    private int lastHitBy;
            //    private float lastHitTime;
            //    private float lastHitForgetLength;

            //    public AudioClip DeathNoise;
            //    private AudioSource myAudioSrc;

            //    private bool isFrozen;
            //    private bool controlsPaused;
            //    private float spawnPause;
            //    private WaitForSeconds spawnPauseWait;

            //    private Animator anim;

            //    public float BoxPunch;

            /// todo GOOGLE: New keyword vs OVERRIDE
            //public void Start() {
            //    CBUG.Do("blah");
            //}

            public void Start()
            {
                _position        = new Vector2();
                _Rigibody3D      = GetComponent <Rigidbody>();
                _PhotonView      = GetComponent <PhotonView>();
                _PhotonTransform = GetComponent <PhotonTransformView>();

                ExternalForces = null;

                if (EnableDefaultGravity)
                {
                    ExternalForces += () => {
                        return(Forces.Gravity3);
                    };
                }

                if (_PhotonView.IsMine)
                {
                    tag = "PlayerSelf";
                    //_PhotonView.RPC("SetSlotNum", RpcTarget.All, NetID.ConvertToSlot(PhotonNetwork.player.ID));
                }
                jumpsRemaining = TotalJumpsAllowed;

                PM = PhotonArenaManager.Instance;
            }
Example #3
0
    void Awake()
    {
        hasFinished = false;
        StartCoroutine(Kill());

        PM = PhotonArenaManager.Instance;
    }
Example #4
0
    // Start is called before the first frame update
    void Start()
    {
        PlayerPrefs.SetInt("CBUG_ON", 0);

        _PM = PhotonArenaManager.Instance;


        _PM.ConnectAndJoinRoom("Player", null);
    }
    // Use this for initialization
    void Start()
    {
        CBUG.Do("Online Character Spawned!");
        _PM = PhotonArenaManager.Instance;

        if (GetComponent <PhotonView>().IsMine == false)
        {
            Destroy(GetComponentInChildren <Camera>().gameObject);
        }
    }
Example #6
0
 // Start is called before the first frame update
 void Start()
 {
     PM        = PhotonArenaManager.Instance;
     isSpawned = false;
     //Forces.G = GravityForce; //todo improve "forces" layout
 }