//Call when pausing / unpausing static void onPauseChange(PauseState state) { if (debug) { UnityEngine.Debug.Log("Pause mode = " + state); } if (state.ToString() == "Paused") { UpdateDatabase(ActionType: "Pause", Modality: "Mouse"); } else { UpdateDatabase(ActionType: "Unpause", Modality: "Mouse"); } }