public void KeyDown(KeyEventArgs e) { if (paused) { pauseState.KeyDown(e); } else if (gameStates[currentState] != null) { gameStates[currentState].KeyDown(e); } }
public void KeyDown(KeyEventArgs e) { if (paused) { pauseState.KeyDown(e); } else if (gameStates[currentState] != null) { gameStates[currentState].KeyDown(e); } }