//Call when pausing / unpausing
        static void onPauseChange(PauseState state)
        {
            if (debug)
            {
                UnityEngine.Debug.Log("Pause mode = " + state);
            }

            if (state.ToString() == "Paused")
            {
                UpdateDatabase(ActionType: "Pause", Modality: "Mouse");
            }
            else
            {
                UpdateDatabase(ActionType: "Unpause", Modality: "Mouse");
            }
        }