public Part GetPart(PartTypes id) { Part element = null; _parts?.TryGetValue(id, out element); return(element); }
public string PartTypeName(int typeID) { PartTypes pt = _context.PartTypes.Where(r => r.PartTypeID == typeID).FirstOrDefault(); PartCategory ct = _context.PartCategory.Where(c => c.PartCategoryID == pt.PartCategoryID).FirstOrDefault(); return($"{ct.PartCategoryName.Trim()} - {pt.PartTypeName.Trim()}"); }
public static Texture2D GetTextureFromPartAndFacing(Facing facing, PartTypes partType) { Texture2D chosenTexture = null; chosenTexture = partTextureLookup[(int)partType][(int)facing]; return(chosenTexture); }
private bool TryGetEquipped(Car c, PartTypes type, out CarPart part) { if (c.equippedParts.TryGetValue(type, out part)) { return(part != null); } return(false); }
public void SetPartType(PartTypes part) { Texture2D up = ResourceManager.GetTextureFromPartAndFacing(Facing.Up, part); Texture2D down = ResourceManager.GetTextureFromPartAndFacing(Facing.Down, part); Texture2D left = ResourceManager.GetTextureFromPartAndFacing(Facing.Left, part); Texture2D right = ResourceManager.GetTextureFromPartAndFacing(Facing.Right, part); SetTextures(up, down, left, right); }
public LimbVisual(PartTypes part) : base() { facings = new Texture2D[4]; boundAreas = new Rectangle[4]; depths = new float[4]; SetPartType(part); currentUpdate = Update_Nothing; }
public Part(string RelativePath, PartTypes PartType) { string FullPath = RelativePath; switch (PartType) { case PartTypes.HeadAntena: FullPath = "Head/Antena/" + RelativePath; break; case PartTypes.HeadEars: FullPath = "Head/Ears/" + RelativePath; break; case PartTypes.HeadEyes: FullPath = "Head/Eyes/" + RelativePath; break; case PartTypes.HeadCPU: FullPath = "Head/CPU/" + RelativePath; break; case PartTypes.TorsoCore: FullPath = "Torso/Core/" + RelativePath; break; case PartTypes.TorsoRadiator: FullPath = "Torso/Radiator/" + RelativePath; break; } FileStream FS = new FileStream("Content/Units/Modular/" + FullPath + ".pep", FileMode.Open, FileAccess.Read); BinaryReader BR = new BinaryReader(FS, Encoding.UTF8); BR.BaseStream.Seek(0, SeekOrigin.Begin); this.PartType = PartType; this.FullName = RelativePath; this.Description = BR.ReadString(); this.Price = BR.ReadInt32(); this.BaseHP = BR.ReadInt32(); this.BaseEN = BR.ReadInt32(); this.BaseArmor = BR.ReadInt32(); this.BaseMobility = BR.ReadInt32(); this.BaseMovement = BR.ReadSingle(); this.MEL = BR.ReadInt32(); this.RNG = BR.ReadInt32(); this.DEF = BR.ReadInt32(); this.SKL = BR.ReadInt32(); this.EVA = BR.ReadInt32(); this.HIT = BR.ReadInt32(); FS.Close(); BR.Close(); }
public CarPart RemovePart(PartTypes type) { CarPart removedPart = equippedParts[type]; equippedParts[type] = null; UpdateComponentEffects(); removedPart.isEquipped = false; return(removedPart); }
public void AddPart(PartTypes type, CarPart newPart) { if (newPart.type != type) { Debug.Log($"Equipped {newPart.type}-slot part in {type} slot (probably shouldn't happen)."); } equippedParts[type] = newPart; newPart.isEquipped = true; UpdateComponentEffects(); }
public bool BuyUpgrade(PartTypes type, UpgradeController upgrade) { if (HasMoney(upgrade.Price)) { _model.money -= upgrade.Price; GetPart(type).ApplyUpgrade(upgrade); return(true); } return(false); }
public ProjectEternityPartEditor(string FilePath, object[] Params) : this() { this.FilePath = FilePath; this.PartType = (PartTypes)Params[0]; if (!File.Exists(FilePath)) { FileStream fs = File.Create(FilePath); fs.Close(); SaveItem(FilePath, FilePath); } LoadPart(this.FilePath); }
public Part(BoughtModel upgrade) { _type = (PartTypes)upgrade.elementtype; _element = ElementManager.Instance.GetController(upgrade.elementid); _upgrades = new List <UpgradeController>(_element.Upgrades); var boughtUpgrades = upgrade.upgrades ?? new int[0]; foreach (var upgradeId in boughtUpgrades) { var upgradeController = UpgradeManager.Instance.GetController(upgradeId); ApplyUpgrade(upgradeController); } }
public static void CreatePart(string partName, string partDescription, PartTypes partType, decimal price, decimal cost, string manufacturer, decimal length, decimal width, decimal height, decimal weight) { var part = new Part { Name = partName, Description = partDescription, PartType = partType, Price = price, Cost = cost, Manufacturer = manufacturer, Length = length, Width = width, Height = height, Weight = weight }; Parts.Add(part); }
public CarPart Create(PartTypes type, Manufacturers manufacturer, Sprite sprite, Action <Car> setPartsDelegate) { CarPart newPart = Instantiate(carPartPrefab); newPart.type = type; newPart.manufacturer = manufacturer; newPart.sprite = sprite; newPart.UpdateEffect = setPartsDelegate ?? (_ => throw new System.NotImplementedException($"The part equipped in slot {type} is not implemented")); int hpVariance = UnityEngine.Random.Range(-50, 101); newPart.maxHealth = 100 + hpVariance; newPart.currentHealth = 100 + hpVariance; newPart.healthDecay = 1; //TODO: Set other stuff return(newPart); }
public bodypart(ClassTypes ty, PartTypes pt, string name = " ",double str = 0, double def = 0, double intel = 0, double agil = 0, double end = 0) { Name = name; Abilities = new List<ability>(); Class = ty; Part = pt; ClassPart = (ClassPartTypes)Enum.Parse(typeof(ClassPartTypes),Class.ToString() + Part.ToString()); if (str + agil + def + intel + end != 0) { ability tempAbility = new ability("Base", new List<effect>() { new effect(Stats.statsType.STRENGTH, str, -1, false, true, " ", this.ClassPart), new effect(Stats.statsType.AGILITY, agil, -1, false, true, " ", this.ClassPart), new effect(Stats.statsType.INTELLIGENCE, intel, -1, false, true, " ", this.ClassPart), new effect(Stats.statsType.ENDURANCE, end, -1, false, true, " ", this.ClassPart), new effect(Stats.statsType.DEFENCE, def, -1, false, true, " ",this.ClassPart) }, true, true, new mastery(), new Stats()); this.AddAbility(tempAbility); } }
public void ChangePartType(string newType) { // Debug.Log ("Part type changed to " + newType); foreach (PartTypes type in PartTypes.GetValues(typeof(PartTypes))) { if (newType == type.ToString()) { partType = type; } } if (partButtons.Count != 0) { foreach (GameObject go in partButtons) { Destroy(go); } partButtons.Clear(); } /*pathName = "Part Database/" + partType.ToString () + "s/0" + partType.ToString () + " List"; * listAll = Resources.Load<PartList> (pathName); * * foreach (ScriptableObject so in listAll.allParts) { * partButtons.Add ((GameObject)Instantiate (buttonBlank)); * * int a = partButtons.Count - 1; * height = partButtons [a].GetComponent<RectTransform> ().rect.height; * * partButtons [a].GetComponentInChildren<Text> ().text = (string) so.GetType().GetField("partName").GetValue(so); * partButtons [a].transform.SetParent (transform, false); * partButtons [a].GetComponent <RectTransform> ().anchoredPosition = new Vector3 (0, -(0.5f + a) * (spacing + height), 0);// * GetComponent <RectTransform> ().sizeDelta = new Vector2 (0, (1 + a) * (spacing + height)); * * if (a == 0) { * ChangePart (partButtons [a].GetComponentInChildren<Text> ().text); * } * }*/ }
public ConstraintPart(string text) { this.PartType = PartTypes.General; this.Text = text; }
public ConstraintPart(PartTypes type, string text) { this.PartType = type; this.Text = text; }
public override bool IsCompatible(PartTypes type) { return(type == partType); }
public CarPart Create(PartTypes type, Manufacturers manufacturer) { return(Create(type, manufacturer, sprites[type][manufacturer], callbacks[type][manufacturer])); }
public virtual bool IsCompatible(PartTypes type) { return(true); }
public override void Start() { base.Start(); PartTypes theType = PartTypes.Torso; if (type == LimbComponentType.Head) { if (head == HeadSubType.Bite) { theType = PartTypes.BiteHead; } else if (head == HeadSubType.Bomb) { theType = PartTypes.BombHead; } else if (head == HeadSubType.Laser) { theType = PartTypes.LaserHead; } else if (head == HeadSubType.Human) { theType = PartTypes.Head; } } else if (type == LimbComponentType.Arm) { if (arm == ArmSubType.Hammer) { theType = position == LimbPosition.Left ? PartTypes.HammerArmLeft : PartTypes.HammerArmRight; } else if (arm == ArmSubType.Hook) { theType = position == LimbPosition.Left ? PartTypes.HookArmLeft : PartTypes.HookArmRight; } else if (arm == ArmSubType.Long) { theType = position == LimbPosition.Left ? PartTypes.LongArmLeft : PartTypes.LongArmRight; } else if (arm == ArmSubType.Human) { theType = position == LimbPosition.Left ? PartTypes.LeftArm : PartTypes.RightArm; } } else if (type == LimbComponentType.Leg) { if (leg == LegSubType.Gun) { theType = position == LimbPosition.Left ? PartTypes.GunLegLeft : PartTypes.GunLegRight; } else if (leg == LegSubType.Rocket) { theType = position == LimbPosition.Left ? PartTypes.RocketLegLeft : PartTypes.RocketLegRight; } else if (leg == LegSubType.Human) { theType = position == LimbPosition.Left ? PartTypes.LeftLeg : PartTypes.RightLeg; } } else if (type == LimbComponentType.Torso) { if (torso == TorsoSubType.Human) { theType = PartTypes.Torso; } else if (torso == TorsoSubType.Robot) { theType = PartTypes.RobotTorso; } } LimbVisual visual = new LimbVisual(theType); this.blob.AddComponent(visual); PrepareDepth(visual); }
public static int GetItemInventorySize(ItemType type) => PartTypes.Contains(type) ? 1 : 2;