public ValueTask set_inputTexture(InternalTexture value) { __inputTexture = null; return(EventHorizonBlazorInterop.Set( this.___guid, "inputTexture", value )); }
public async ValueTask directRender(PostProcess[] postProcesses, InternalTexture targetTexture = null, System.Nullable <bool> forceFullscreenViewport = null, System.Nullable <decimal> faceIndex = null, System.Nullable <decimal> lodLevel = null) { await EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "directRender" }, postProcesses, targetTexture, forceFullscreenViewport, faceIndex, lodLevel } ); }
public void directRender(PostProcess[] postProcesses, InternalTexture targetTexture = null, System.Nullable <bool> forceFullscreenViewport = null, System.Nullable <decimal> faceIndex = null, System.Nullable <decimal> lodLevel = null, System.Nullable <bool> doNotBindFrambuffer = null) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "directRender" }, postProcesses, targetTexture, forceFullscreenViewport, faceIndex, lodLevel, doNotBindFrambuffer } ); }
public ThinTexture( InternalTexture internalTexture ) { var entity = EventHorizonBlazorInterop.New( new string[] { "BABYLON", "ThinTexture" }, internalTexture ); ___guid = entity.___guid; }
public InternalTexture activate(Camera camera, InternalTexture sourceTexture = null, System.Nullable <bool> forceDepthStencil = null) { return(EventHorizonBlazorInterop.FuncClass <InternalTexture>( entity => new InternalTexture() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "activate" }, camera, sourceTexture, forceDepthStencil } )); }
public async ValueTask <InternalTexture> get_depthStencilTexture() { if (__depthStencilTexture == null) { __depthStencilTexture = await EventHorizonBlazorInterop.GetClass <InternalTexture>( this.___guid, "depthStencilTexture", (entity) => { return(new InternalTexture() { ___guid = entity.___guid }); } ); } return(__depthStencilTexture); }