public override void Move() { if (Organism.MovementCost < Organism.EnergyRemaining) { int x = Organism.Tile.X, y = Organism.Tile.Y; Random rng = Environment.Rng; Tile new_tile = Map.BoundedTile( x: rng.Next(x - Organism.MovementSpeed, x + Organism.MovementSpeed + 1), y: rng.Next(y - Organism.MovementSpeed, y + Organism.MovementSpeed + 1)); Debug.Log("Moving from " + x + ", " + y + " to " + new_tile.X + ", " + new_tile.Y, "MOVEMENT"); Organism.MoveTo(new_tile); } else { Debug.Log("Not enough energy to move creature", "MOVEMENT"); } }