コード例 #1
0
        public void ObstacleListener(OBSTACLE_DIRECTION direction, bool isThereAnObstacle)
        {
            if (!Map.MapInformation.isObstacleDetecteurOn())
            {
                Informations.printInformations(Priority.MEDIUM, "Mouvement - ObstacleListener - !Map.MapInformation.isObstacleDetecteurOn(), no change on trajectory. ");
                return;
            }

            if (direction == Robot.robot.BASE_ROULANTE.GetDirection())
            {
                if (isThereAnObstacle /*&& Robot.robot.BASE_ROULANTE.kangaroo.currentMode == "D"*/)
                {
                    Informations.printInformations(Priority.MEDIUM, "Mouvement - ObstacleListener - obstacle detected : pausing movement. ");

                    this.Pause();
                }
                if (!isThereAnObstacle)
                {
                    Informations.printInformations(Priority.MEDIUM, "Mouvement - ObstacleListener - obstacle removed : resuming movement. ");
                    //Robot.robot.IHM.AfficherInformation("UNPAUSED", false);
                    //new Thread(() => this.Start()).Start();
                    isPaused = false;
                }
            }
            else
            {
                Informations.printInformations(Priority.MEDIUM, "Mouvement - ObstacleListener - obstacle in other direction : ignored. ");
            }
        }
コード例 #2
0
 public Mouvement(PointOriente destination, OBSTACLE_DIRECTION forcedDirection, int speedDrive)
 {
     this.destination       = destination;
     this.isDirectionForced = true;
     this.forcedDirection   = forcedDirection;
     this.speedDrive        = speedDrive;
     this.speedTurn         = Robot.robot.BASE_ROULANTE.speedTurn;
 }
コード例 #3
0
 public Mouvement(PointOriente destination, OBSTACLE_DIRECTION forcedDirection, int speedDrive, int speedTurn)
 {
     this.destination       = destination;
     this.isDirectionForced = true;
     this.forcedDirection   = forcedDirection;
     this.speedDrive        = speedDrive;
     this.speedTurn         = speedTurn;
 }
コード例 #4
0
 public Mouvement(PointOriente destination, bool adjustToAngle, OBSTACLE_DIRECTION forcedDirection)
 {
     this.adjustToAngle     = adjustToAngle;
     this.destination       = destination;
     this.isDirectionForced = true;
     this.forcedDirection   = forcedDirection;
     this.speedDrive        = Robot.robot.BASE_ROULANTE.speedDrive;
     this.speedTurn         = Robot.robot.BASE_ROULANTE.speedTurn;
 }
コード例 #5
0
 private bool getObstacleStatusForDirection(OBSTACLE_DIRECTION direction, bool[] obstaclesBySensor)
 {
     for (int i = 0; i < this.capteurs.Length; i++)
     {
         if (capteurs[i].direction == direction && obstaclesBySensor[i])
         {
             return(true);
         }
     }
     return(false);
 }
コード例 #6
0
        public Ultrason(int socket, OBSTACLE_DIRECTION direction)
            : base(direction)
        {
            capteurUltrason = new GTM.GHIElectronics.DistanceUS3(socket);
            capteurUltrason.DebugPrintEnabled = true;
            //lastStatus = IsThereAnObstacle();

            /*Gadgeteer.Timer timer = new Gadgeteer.Timer(REFRESH_RATE);
             * timer.Tick += this.detectObstacle;
             * timer.Start();*/
        }
コード例 #7
0
ファイル: Infrarouge.cs プロジェクト: Djazouli/mecatro_P16
 public Infrarouge(int socket, int port, OBSTACLE_DIRECTION direction)
     : base(direction)
 {
     Informations.printInformations(Priority.MEDIUM, "New infrarouge on socket " + socket + " & port " + port + "; pin : " + Socket.GetSocket(socket, true, null, null).CpuPins[port] + "; type of pin : " + Socket.GetSocket(socket, true, null, null).CpuPins[port].GetType());
     this.capteurIR = new InterruptPort(
         Socket.GetSocket(socket, true, null, null).CpuPins[port],
         true,
         Port.ResistorMode.PullUp,
         Port.InterruptMode.InterruptEdgeBoth);
     this.capteurIR.OnInterrupt += (uint pin, uint state, DateTime time) => OnObstacleChange(state == 0);
 }
コード例 #8
0
 public bool getObstacleStatusForDirection(OBSTACLE_DIRECTION direction)
 {
     return(getObstacleStatusForDirection(direction, this.lastObstacleFoundForCapteurs));
 }
コード例 #9
0
 public CapteurObstacle(OBSTACLE_DIRECTION direction)
 {
     this.direction = direction;
 }
コード例 #10
0
        public Boolean GoToOrientedPoint(PointOriente pt, OBSTACLE_DIRECTION forceDir) // forceDir = AVANT or ARRIERE
        {
            isPaused = Map.MapInformation.isDetecteurOn && Robot.robot.OBSTACLE_MANAGER.getObstacleStatusForDirection(forceDir);
            if (isPaused)
            {
                return(false);
            }
            Informations.printInformations(Priority.HIGH, "Going (dir forced) to " + pt.x.ToString() + "," + pt.y.ToString() + "\r\n");
            Robot.robot.BASE_ROULANTE.direction = forceDir;
            // AdjustToAngle == True must be handled here
            double angle = 0;
            double deltaX, deltaY, deltaTheta, alpha;

            deltaX     = pt.x - this.GetPosition().x;
            deltaY     = pt.y - this.GetPosition().y;
            deltaTheta = 180 / System.Math.PI * System.Math.Atan2(deltaY, deltaX);
            if (deltaY == 0)
            {
                if (deltaX > 0)
                {
                    deltaTheta = 0;
                }
                else
                {
                    deltaTheta = 180;
                }
            }
            if (deltaTheta < 0)
            {
                deltaTheta = 360 + deltaTheta;
            }
            // We now have the good theta (between 0 and 360)
            if (forceDir == OBSTACLE_DIRECTION.AVANT)
            {
                Informations.printInformations(Priority.HIGH, "Going en avant");
                if (this.GetPosition().theta % 360 - deltaTheta % 360 > 180) // That means we have to turn atrigo
                {
                    Rotate(convertTo180(360 - this.GetPosition().theta % 360 - deltaTheta % 360));
                    // waiting for the move to be completed
                    if (this.isPaused)
                    {
                        return(false);               // MUST BE CHECKED AFTER EACH WaitOne!!!!
                    }
                }
                else
                {
                    Rotate(convertTo180(-this.GetPosition().theta % 360 + deltaTheta % 360));
                    // waiting for the move to be completed
                    if (this.isPaused)
                    {
                        return(false);               // MUST BE CHECKED AFTER EACH WaitOne!!!!
                    }
                }
                deltaX = pt.x - this.GetPosition().x;
                deltaY = pt.y - this.GetPosition().y;
                Avance((int)System.Math.Sqrt(deltaX * deltaX + deltaY * deltaY));
                //Robot.robot.BASE_ROULANTE.MoveCompleted.WaitOne();// waiting for the move to be completed
                if (this.isPaused)
                {
                    return(false);               // MUST BE CHECKED AFTER EACH WaitOne!!!!
                }
                //position = new PointOriente(pt.x, pt.y, deltaTheta);
                angle = deltaTheta;
            }
            if (forceDir == OBSTACLE_DIRECTION.ARRIERE)
            {
                Informations.printInformations(Priority.HIGH, "Going en arriere");
                if (this.GetPosition().theta % 360 - deltaTheta > 180)
                {//turn antitrigo
                    Rotate(convertTo180(-convertTo360(this.GetPosition().theta) + 180 - convertTo360(deltaTheta)));
                    //Robot.robot.BASE_ROULANTE.MoveCompleted.WaitOne();// waiting for the move to be completed
                    if (this.isPaused)
                    {
                        return(false);               // MUST BE CHECKED AFTER EACH WaitOne!!!!
                    }
                }
                else
                {
                    Rotate(convertTo180(180 - convertTo360(this.GetPosition().theta) + convertTo360(deltaTheta)));
                    //Robot.robot.BASE_ROULANTE.MoveCompleted.WaitOne();// waiting for the move to be completed
                    if (this.isPaused)
                    {
                        return(false);               // MUST BE CHECKED AFTER EACH WaitOne!!!!
                    }
                }
                deltaX = pt.x - this.GetPosition().x;
                deltaY = pt.y - this.GetPosition().y;
                Avance(-(int)System.Math.Sqrt(deltaX * deltaX + deltaY * deltaY));
                //position = new PointOriente(pt.x, pt.y, 180+deltaTheta%360); // check the angle
                //Robot.robot.BASE_ROULANTE.MoveCompleted.WaitOne();// waiting for the move to be completed
                if (this.isPaused)
                {
                    return(false);               // MUST BE CHECKED AFTER EACH WaitOne!!!!
                }
            }
            if (adjustToAngle)
            {
                Informations.printInformations(Priority.LOW, "Starting to adjust angle");
                Rotate((convertTo180(-GetPosition().theta + pt.theta)));
                //Robot.robot.BASE_ROULANTE.MoveCompleted.WaitOne();// waiting for the move to be completed
                if (this.isPaused)
                {
                    return(false);               // MUST BE CHECKED AFTER EACH WaitOne!!!!
                }
            }
            Informations.printInformations(Priority.HIGH, "DOne with gotoForced dir.");
            return(true);
        }
コード例 #11
0
 public ActionBaseRoulante BuildActionBaseRoulante_GOTO_ANGLE(PointOriente pt, OBSTACLE_DIRECTION forcedDirection)
 {
     return(new ActionBaseRoulante(this.description, new Robot.composants.BaseRoulante.Mouvement(pt, true, forcedDirection)));
 }