public ImpactManaExecutor(FormulaLogic logic, ExplorerAccessor explorer, ScorersAccessor scorers, BattleAccessor battle, SettingsAccessor settings) { _logic = logic; _scorers = scorers; _battle = battle; _explorer = explorer; _settings = settings; }
public void InitData(IScorersStateClient client, ScorersAccessor accessor, ChangeStorage storage) { _storage = storage; _accessor = accessor; LD_Values.Init(client.Values, storage); LD_BattleValues.Init(client.BattleValues, storage); LD_ImpactValues.Init(client.ImpactValues, storage); }
public static StorageModule CreateClient(ScorersAccessor _scorers, InventoryAccessor _resources) { return(new StorageModule { _scorers = _scorers, _resources = _resources, } ); }
public void InitData(string root, ChangeStorage storage, ScorersAccessor accessor) { _accessor = accessor; _storage = storage; DataId = root; LD_Values?.Init($"{DataId}.global_scorers", storage, _Values); LD_BattleValues?.Init($"{DataId}.battle_scorers", storage, _BattleValues); LD_ImpactValues?.Init($"{DataId}.impact_scorers", storage, _ImpactValues); }
public static SettingsModule CreateClient(SettingsAccessor _settings, ScorersAccessor _scorers, ImpactController _impactLogic) { return(new SettingsModule { _settings = _settings, _scorers = _scorers, _impactLogic = _impactLogic, } ); }
public static ScorersLogic CreateClient(BattleAccessor _battle, ScorersAccessor _scorers, ExplorerAccessor _explorer) { return(new ScorersLogic { _battle = _battle, _scorers = _scorers, _explorer = _explorer, } ); }
public static EquipmentModule CreateClient(InventoryAccessor _resources, ScorersAccessor _scorers, UnitsAccessor _units, ImpactController _impact, FormulaLogic _formula) { return(new EquipmentModule { _resources = _resources, _scorers = _scorers, _units = _units, _impact = _impact, _formula = _formula, } ); }
public static DropLogic CreateClient(ScorersAccessor _scorers, InventoryAccessor _inventory, UnitsAccessor _units, ExplorerAccessor _explorer, FormulaController _formula, ImpactController _impact) { return(new DropLogic { _scorers = _scorers, _inventory = _inventory, _units = _units, _explorer = _explorer, _formula = _formula, _impact = _impact, } ); }
public static UnitProgressModule CreateClient(UnitsAccessor _units, ScorersAccessor _scorers, BattleAccessor _battle, FormulaLogic _formuls, PlayerAccessor _player, ImpactController _impact) { return(new UnitProgressModule { _units = _units, _scorers = _scorers, _battle = _battle, _formuls = _formuls, _player = _player, _impact = _impact, } ); }
public static ShopModule CreateClient(ScorersAccessor _scorers, ShopAccessor _shop, FormulaLogic _formula, ImpactController _impacts, ShopLogic _shopLogic, DropLogic _dropLogic) { return(new ShopModule { _scorers = _scorers, _shop = _shop, _formula = _formula, _impacts = _impacts, _shopLogic = _shopLogic, _dropLogic = _dropLogic, } ); }
public static GachaModule CreateClient(ImpactController _impactLogic, ScorersAccessor _scorers, InventoryAccessor _resources, UnitsAccessor _units, ExplorerAccessor _explorer, DropLogic _dropLogic, ConditionController _condition, FormulaLogic _formuls) { return(new GachaModule { _impactLogic = _impactLogic, _scorers = _scorers, _resources = _resources, _units = _units, _explorer = _explorer, _dropLogic = _dropLogic, _condition = _condition, _formuls = _formuls, } ); }
public static ExplorerLogic CreateClient(ScorersAccessor _scorers, ExplorerAccessor _explorer, UnitsAccessor _units, FormulaController _formula, ScorersLogic _scorersLogic, ContextLogic _context, DropLogic _drop, ImpactController _impact) { return(new ExplorerLogic { _scorers = _scorers, _explorer = _explorer, _units = _units, _formula = _formula, _scorersLogic = _scorersLogic, _context = _context, _drop = _drop, _impact = _impact, } ); }
public static FormulaLogic CreateClient(ContextLogic _contextLogic, ScorersAccessor _scorers, UnitsAccessor _units, BattleAccessor _battle, ExplorerAccessor _explorer, LogicData _data, PlayerAccessor _player, SettingsAccessor _settings, ConditionController _controller, FormulaController _formula, ScorersLogic _scorerLogic) { return(new FormulaLogic { _contextLogic = _contextLogic, _scorers = _scorers, _units = _units, _battle = _battle, _explorer = _explorer, _data = _data, _player = _player, _settings = _settings, _controller = _controller, _formula = _formula, _scorerLogic = _scorerLogic, } ); }
public InternalAccessors(LogicData LogicData, IStateFactory factory) { Factory = factory; ConditionController = new ConditionController(); FormulaController = new FormulaController(); AchievementAccessor = new AchievementAccessor(); BattleAccessor = new BattleAccessor(); CutSceneAccessor = new CutSceneAccessor(); ExplorerAccessor = new ExplorerAccessor(); InventoryAccessor = new InventoryAccessor(); LogAccessor = new LogAccessor(); LogAccessor.Data = LogicData; PlayerAccessor = new PlayerAccessor(); ScorersAccessor = new ScorersAccessor(); SettingsAccessor = new SettingsAccessor(); ShopAccessor = new ShopAccessor(); UnitsAccessor = new UnitsAccessor(); }
public static ImpactLogic CreateClient(ScorersAccessor _scorers, PlayerAccessor _player, InventoryAccessor _inventory, ExplorerAccessor _explorer, UnitsAccessor _units, BattleAccessor _battle, SettingsAccessor _settings, AchievementAccessor _achievement, BattleLogic _battleLogic, FormulaLogic _formulaLogic, ConditionController _condition, ApplyChangeLogic _applyChangeLogic, BuffLogic _buff, ScorersLogic _scorersLogic, ContextLogic _contextLogic, ImpactController _impactController, LogicData _data) { return(new ImpactLogic { _scorers = _scorers, _player = _player, _inventory = _inventory, _explorer = _explorer, _units = _units, _battle = _battle, _settings = _settings, _achievement = _achievement, _battleLogic = _battleLogic, _formulaLogic = _formulaLogic, _condition = _condition, _applyChangeLogic = _applyChangeLogic, _buff = _buff, _scorersLogic = _scorersLogic, _contextLogic = _contextLogic, _impactController = _impactController, _data = _data, } ); }
public FormulaConstantCalculator(FormulaLogic logic, ScorersAccessor scorer) { _logic = logic; _scorer = scorer; }
public static ExplorerProgressModule CreateClient(ExplorerAccessor _explorer, InventoryAccessor _inventory, UnitsAccessor _units, SettingsAccessor _settings, ScorersAccessor _scorers, BattleAccessor _battle, ExplorerLogic _explorerLogic, FormulaLogic _formula, ImpactController _impactLogic) { return(new ExplorerProgressModule { _explorer = _explorer, _inventory = _inventory, _units = _units, _settings = _settings, _scorers = _scorers, _battle = _battle, _explorerLogic = _explorerLogic, _formula = _formula, _impactLogic = _impactLogic, } ); }
public static ConditionLogic CreateClient(InventoryAccessor _inventoryAccessor, ScorersAccessor _scorersAccessor, PlayerAccessor _profileAccessor, UnitsAccessor _unitAccessor, BattleAccessor _battleAccessor, ExplorerAccessor _explorerAccessor, SettingsAccessor _settingsAccessor, AchievementAccessor _achievementAccessor, FormulaLogic _formulaLogic, ContextLogic _contextLogic, ScorersLogic _scorerLogic, LogicData _data, ConditionController _controller) { return(new ConditionLogic { _inventoryAccessor = _inventoryAccessor, _scorersAccessor = _scorersAccessor, _profileAccessor = _profileAccessor, _unitAccessor = _unitAccessor, _battleAccessor = _battleAccessor, _explorerAccessor = _explorerAccessor, _settingsAccessor = _settingsAccessor, _achievementAccessor = _achievementAccessor, _formulaLogic = _formulaLogic, _contextLogic = _contextLogic, _scorerLogic = _scorerLogic, _data = _data, _controller = _controller, } ); }
public ImpactStaminaExecutor(FormulaLogic logic, ExplorerAccessor explorer, ScorersAccessor scorers) { _logic = logic; _scorers = scorers; _explorer = explorer; }
public static BattleLogic CreateClient(ApplyChangeLogic _manager, ContextLogic _context, ConditionLogic _condition, FormulaController _formula, BattleAccessor _battle, ScorersAccessor _scorers, UnitsAccessor _units, ExplorerAccessor _explorer, SettingsAccessor _settings) { return(new BattleLogic { _manager = _manager, _context = _context, _condition = _condition, _formula = _formula, _battle = _battle, _scorers = _scorers, _units = _units, _explorer = _explorer, _settings = _settings, } ); }
public static ActivationModule CreateClient(FormulaController _formulaLogic, ImpactController _impactLogic, ExplorerAccessor _explorer, ScorersAccessor _scorers, PlayerAccessor Player, UnitsAccessor _units, ApplyChangeLogic _changeLogic) { return(new ActivationModule { _formulaLogic = _formulaLogic, _impactLogic = _impactLogic, _explorer = _explorer, _scorers = _scorers, Player = Player, _units = _units, _changeLogic = _changeLogic, } ); }
public static AutowinModule CreateClient(ImpactController Impact, ExplorerAccessor _explorer, ScorersAccessor Scorers, FormulaLogic Formula, ExplorerLogic _explorerLogic) { return(new AutowinModule { Impact = Impact, _explorer = _explorer, Scorers = Scorers, Formula = Formula, _explorerLogic = _explorerLogic, } ); }
public ImpactChangeMoneyExecutor(FormulaLogic logic, ScorersAccessor scorers, ExplorerAccessor explorer) { _scorers = scorers; _logic = logic; _explorer = explorer; }