void Start() { groundNoise = new Noise(); groundNoise.setPermutations (groundSeed); mountainNoise = new Noise(); mountainNoise.setPermutations (mountainSeed); treeNoise = new Noise(); treeNoise.setPermutations (treeSeed); detailNoise = new Noise(); detailNoise.setPermutations (detailSeed); if(!Mathf.IsPowerOfTwo(heightMapSize-1)) { heightMapSize = Mathf.ClosestPowerOfTwo(heightMapSize)+1; } if(!Mathf.IsPowerOfTwo(alphaMapSize)) { alphaMapSize = Mathf.ClosestPowerOfTwo(alphaMapSize); } if(!Mathf.IsPowerOfTwo(detailMapSize)) { detailMapSize = Mathf.ClosestPowerOfTwo(detailMapSize); } if(detailResolutionPerPatch < 8) { detailResolutionPerPatch = 8; } // terrain = new Terrain[tilesX,tilesZ]; //this will center terrain at origin //populate prototypes if(splatDataCreated()){ Debug.Log("Splats Created"); if (treeDataCreated ()) { Debug.Log ("Trees Created"); if(detailsDataCreated()){ Debug.Log("Details Created"); } } } Terrain[,] terrain = new Terrain[tilesX, tilesZ]; // for(int x = 0; x < tilesX; x++) // { // for(int z = 0; z < tilesZ; z++) // { // GenerateTerrains(x, z, terrain[x,z] ); // } // } // Get Player's initial position startPos = Vector3.zero; Debug.Log (startPos); // Generate 4 terrains at the beginning current = GenerateTerrains(x, z, current ); if(left == null) { int leftX = x-1; left = GenerateTerrains(leftX, z, left ); } if(right == null) { int rightX = x+1; right = GenerateTerrains(rightX, z, right ); } if(top == null) { int topZ = z+1; top = GenerateTerrains(x, topZ, top ); } if(bottom == null) { int botZ = z-1; bottom = GenerateTerrains(x, botZ, bottom ); } listX.Add (x); listZ.Add (z); Debug.Log (listX.Contains(x)); }