/// <inheritdoc /> public override void OnUpdate(float delta) { if (GetKey(Key.Enter).Pressed) { time = 0; dir = true; Noise.Seed(); } time += 0.01f * (dir ? 1 : -1); if (time <= 0 || time >= 360) { dir = !dir; } for (int i = 0; i < ScreenWidth; i++) { for (int j = 0; j < ScreenHeight; j++) { float x = (float)i / ScreenWidth; float y = (float)j / ScreenWidth; float noise = Noise.FBM(x, y, time); noise = noise / 2 + 1; Pixel p = Pixel.FromHsv(noise * Mathf.PingPong(time, 3), noise, noise * 0.8f); Draw(i, j, p); } } }