コード例 #1
0
    // ----------------------------------------------------------------------------------------------------------
    protected override void LoadProjects()
    {
        string loaddir = FXMakerMain.inst.GetResourceDir(FXMakerMain.TOOLDIR_TYPE.PROJECTS);

        m_LoadDirectory   = NgFile.PathSeparatorNormalize(loaddir);
        m_CurveAniObjects = NgAsset.GetCurvePrefabList(m_LoadDirectory, m_NcInfoCurve_FileKeyword, true, FXMakerLayout.m_nMaxPrefabListCount, out m_nProjectCount);

        Debug.Log(m_nProjectCount);

        // Load FileName
        string[] folderStrings = new string[m_nProjectCount];
        if (0 < m_nProjectCount)
        {
            for (int n = 0; n < m_nProjectCount; n++)
            {
                folderStrings[n] = m_CurveAniObjects[n].name.Replace("NcInfoCurve_", "");
            }
        }
        m_ProjectFolerContents = NgConvert.StringsToContents(folderStrings);
    }
コード例 #2
0
    void AddObjects(string loaddir)
    {
        m_LoadDirectory   = NgFile.PathSeparatorNormalize(loaddir);
        m_CurveAniObjects = NgAsset.GetCurvePrefabList(m_LoadDirectory, "", true, FXMakerLayout.m_nMaxPrefabListCount, out m_nObjectCount);

        ArrayList curveAnis = new ArrayList();

        foreach (GameObject obj in m_CurveAniObjects)
        {
            if (obj.GetComponent <NcCurveAnimation>() != null && obj.name.Contains(FxmFolderPopup_NcInfoCurve.m_NcInfoCurve_FileKeyword) == false)
            {
                curveAnis.Add(obj);
            }
        }

        m_CurveAniObjects = NgConvert.ToArray <GameObject>(curveAnis);
        if (m_CurveAniObjects == null)
        {
            m_CurveAniObjects = new GameObject[0];
        }
        m_nObjectCount   = m_CurveAniObjects.Length;
        m_ObjectContents = new GUIContent[m_nObjectCount];

        // Current Select
        if (m_SelCurveAniObject != null)
        {
            for (int n = 0; n < m_nObjectCount; n++)
            {
                if (m_CurveAniObjects[n] == m_SelCurveAniObject)
                {
                    m_nObjectIndex = n;
                }
            }
        }

        BuildContents();
    }