public static IEnumerator EndSaveBackThumbCoroutine() { yield return(new WaitForEndOfFrame()); string filename = m_SaveBackThumbFilename; FXMakerMain.inst.GetFXMakerControls().ResumeTimeScale(); NgAsset.CaptureRectSave(GetThumbCaptureRect(), FXMakerMain.inst.GetResourceDir(FXMakerMain.TOOLDIR_TYPE.TEMPPREVIEWTEXTURE), filename); // gameObject.active = true; // LoadTool(""); FXMakerMain.inst.SetActiveTool(0); }