// Effect Capture --------------------------------------------------------------------------------------------- public static void StartSaveEffectThumb() { // gameObject.active = false; FXMakerMain.inst.GetComponent <FXMakerBackground>().enabled = false; FXMakerMain.inst.GetComponent <FXMakerEffect>().enabled = false; // FXMakerMain.inst.GetComponentInChildren<FXMakerGizmo>().enabled = false; NgAsset.CaptureRectPreprocess(FXMakerLayout.m_fScreenShotEffectZoomRate); FXMakerMain.inst.GetFXMakerControls().SetTimeScale(0); FXMakerMain.inst.StartThumbCapture(); }