public static void AdjustSpeedRuntime(GameObject target, float fSpeedRate) { NcEffectBehaviour[] componentsInChildren = target.GetComponentsInChildren <NcEffectBehaviour>(true); NcEffectBehaviour[] array = componentsInChildren; for (int i = 0; i < array.Length; i++) { NcEffectBehaviour ncEffectBehaviour = array[i]; ncEffectBehaviour.OnUpdateEffectSpeed(fSpeedRate, true); } }