コード例 #1
0
 public static void RunReplayEffect(GameObject instanceObj, bool bClearOldParticle)
 {
     NsEffectManager.SetActiveRecursively(instanceObj, true);
     NcEffectBehaviour[] componentsInChildren = instanceObj.GetComponentsInChildren <NcEffectBehaviour>(true);
     NcEffectBehaviour[] array = componentsInChildren;
     for (int i = 0; i < array.Length; i++)
     {
         NcEffectBehaviour ncEffectBehaviour = array[i];
         ncEffectBehaviour.OnResetReplayStage(bClearOldParticle);
     }
 }