コード例 #1
0
        private static void DecorateSA_OnCommand(CommandEventArgs e)
        {
            e.Mobile.SendMessage("Generating Stygian Abyss world decoration, please wait.");

            Decorate.Generate("sa", "Data/Decoration/Stygian Abyss/Ter Mur", Map.TerMur);
            Decorate.Generate("sa", "Data/Decoration/Stygian Abyss/Trammel", Map.Trammel);
            Decorate.Generate("sa", "Data/Decoration/Stygian Abyss/Felucca", Map.Felucca);

            NavreysController.GenNavery(e.Mobile);
            Server.Engines.CannedEvil.PrimevalLichPuzzle.GenLichPuzzle(e.Mobile);

            e.Mobile.SendMessage("Stygian Abyss world generation complete.");
        }
コード例 #2
0
        private static void DecorateSA_OnCommand(CommandEventArgs e)
        {
            e.Mobile.SendMessage("Generating Stygian Abyss world decoration, please wait.");

            Decorate.Generate("sa", "Data/Decoration/Ter Mur", Map.TerMur);

            NavreysController.GenNavery(e.Mobile);
            CommandSystem.Handle(e.Mobile, CommandSystem.Prefix + "GenToK");
            CommandSystem.Handle(e.Mobile, CommandSystem.Prefix + "GenSutek");

            GenerateUnderworldRooms.Generate();

            Engines.ResortAndCasino.FireCasinoGenerator.Generate(e);
            Engines.ExploringTheDeep.GenerateExploringTheDeep.Generate(e);

            e.Mobile.SendMessage("Stygian Abyss world generation complete.");
        }