public System.Threading.Tasks.Task <MainBalancer.MainServerReference.ChangeStateResponse> ChangeStateAsync(MainBalancer.MainServerReference.Plane plane, int newState) { MainBalancer.MainServerReference.ChangeStateRequest inValue = new MainBalancer.MainServerReference.ChangeStateRequest(); inValue.Body = new MainBalancer.MainServerReference.ChangeStateRequestBody(); inValue.Body.plane = plane; inValue.Body.newState = newState; return(((MainBalancer.MainServerReference.MainServerServiceSoap)(this)).ChangeStateAsync(inValue)); }
public MainBalancer.MainServerReference.Plane ChangeState(MainBalancer.MainServerReference.Plane plane, int newState) { MainBalancer.MainServerReference.ChangeStateRequest inValue = new MainBalancer.MainServerReference.ChangeStateRequest(); inValue.Body = new MainBalancer.MainServerReference.ChangeStateRequestBody(); inValue.Body.plane = plane; inValue.Body.newState = newState; MainBalancer.MainServerReference.ChangeStateResponse retVal = ((MainBalancer.MainServerReference.MainServerServiceSoap)(this)).ChangeState(inValue); return(retVal.Body.ChangeStateResult); }
System.Threading.Tasks.Task <MainBalancer.MainServerReference.ChangeStateResponse> MainBalancer.MainServerReference.MainServerServiceSoap.ChangeStateAsync(MainBalancer.MainServerReference.ChangeStateRequest request) { return(base.Channel.ChangeStateAsync(request)); }
MainBalancer.MainServerReference.ChangeStateResponse MainBalancer.MainServerReference.MainServerServiceSoap.ChangeState(MainBalancer.MainServerReference.ChangeStateRequest request) { return(base.Channel.ChangeState(request)); }