private static void DecorateSA_OnCommand(CommandEventArgs e) { e.Mobile.SendMessage("Generating Stygian Abyss world decoration, please wait."); Decorate.Generate("sa", "Data/Decoration/Stygian Abyss/Ter Mur", Map.TerMur); Decorate.Generate("sa", "Data/Decoration/Stygian Abyss/Trammel", Map.Trammel); Decorate.Generate("sa", "Data/Decoration/Stygian Abyss/Felucca", Map.Felucca); NavreysController.GenNavery(e.Mobile); Server.Engines.CannedEvil.PrimevalLichPuzzle.GenLichPuzzle(e.Mobile); e.Mobile.SendMessage("Stygian Abyss world generation complete."); }
private static void DecorateSA_OnCommand(CommandEventArgs e) { e.Mobile.SendMessage("Generating Stygian Abyss world decoration, please wait."); Decorate.Generate("sa", "Data/Decoration/Ter Mur", Map.TerMur); NavreysController.GenNavery(e.Mobile); CommandSystem.Handle(e.Mobile, CommandSystem.Prefix + "GenToK"); CommandSystem.Handle(e.Mobile, CommandSystem.Prefix + "GenSutek"); GenerateUnderworldRooms.Generate(); Engines.ResortAndCasino.FireCasinoGenerator.Generate(e); Engines.ExploringTheDeep.GenerateExploringTheDeep.Generate(e); e.Mobile.SendMessage("Stygian Abyss world generation complete."); }