private void RecalculateDebugLimits() { this.debugFloor = float.PositiveInfinity; this.debugRoof = float.NegativeInfinity; for (int i = 0; i < this.graphs.Length; i++) { if (this.graphs[i] != null && this.graphs[i].drawGizmos) { this.graphs[i].GetNodes(delegate(GraphNode node) { if (!this.showSearchTree || this.debugPathData == null || NavGraph.InSearchTree(node, this.debugPath)) { PathNode pathNode = (this.debugPathData == null) ? null : this.debugPathData.GetPathNode(node); if (pathNode != null || this.debugMode == GraphDebugMode.Penalty) { switch (this.debugMode) { case GraphDebugMode.G: this.debugFloor = Mathf.Min(this.debugFloor, pathNode.G); this.debugRoof = Mathf.Max(this.debugRoof, pathNode.G); break; case GraphDebugMode.H: this.debugFloor = Mathf.Min(this.debugFloor, pathNode.H); this.debugRoof = Mathf.Max(this.debugRoof, pathNode.H); break; case GraphDebugMode.F: this.debugFloor = Mathf.Min(this.debugFloor, pathNode.F); this.debugRoof = Mathf.Max(this.debugRoof, pathNode.F); break; case GraphDebugMode.Penalty: this.debugFloor = Mathf.Min(this.debugFloor, node.Penalty); this.debugRoof = Mathf.Max(this.debugRoof, node.Penalty); break; } } } return(true); }); } } if (float.IsInfinity(this.debugFloor)) { this.debugFloor = 0f; this.debugRoof = 1f; } if (this.debugRoof - this.debugFloor < 1f) { this.debugRoof += 1f; } }