コード例 #1
0
ファイル: AppContextHelper.cs プロジェクト: Surye/ffxivapp
        public void RaiseNewNPCEntries(List <ActorEntity> actorEntities)
        {
            if (!actorEntities.Any())
            {
                return;
            }
            NPCWorkerDelegate.ReplaceNPCEntities(new List <ActorEntity>(actorEntities));
            Func <bool> saveToDictionary = delegate
            {
                try
                {
                    var enumerable = NPCWorkerDelegate.GetUniqueNPCEntities();
                    foreach (var actor in actorEntities)
                    {
                        var exists = enumerable.FirstOrDefault(n => n.NPCID2 == actor.NPCID2);
                        if (exists != null)
                        {
                            continue;
                        }
                        NPCWorkerDelegate.AddUniqueNPCEntity(actor);
                    }
                }
                catch (Exception ex)
                {
                }
                return(true);
            };

            saveToDictionary.BeginInvoke(null, saveToDictionary);
            // THIRD PARTY
            PluginHost.Instance.RaiseNewNPCEntries(actorEntities);
        }
コード例 #2
0
 public PartyMemberResolver(MemoryHandler memoryHandler, PCWorkerDelegate pcWorkerDelegate, NPCWorkerDelegate npcWorkerDelegate, MonsterWorkerDelegate monsterWorkerDelegate)
 {
     this._memoryHandler         = memoryHandler;
     this._pcWorkerDelegate      = pcWorkerDelegate;
     this._npcWorkerDelegate     = npcWorkerDelegate;
     this._monsterWorkerDelegate = monsterWorkerDelegate;
     this._foundStatuses         = new List <StatusItem>();
 }
コード例 #3
0
ファイル: Reader.cs プロジェクト: qitana/sharlayan
        public Reader(MemoryHandler memoryHandler)
        {
            this._memoryHandler = memoryHandler;

            this._chatLogReader = new ChatLogReader(this._memoryHandler);

            this._chatLogWorkerDelegate = new ChatLogWorkerDelegate();
            this._monsterWorkerDelegate = new MonsterWorkerDelegate();
            this._npcWorkerDelegate     = new NPCWorkerDelegate();
            this._partyWorkerDelegate   = new PartyWorkerDelegate();
            this._pcWorkerDelegate      = new PCWorkerDelegate();

            this._actorItemResolver   = new ActorItemResolver(this._memoryHandler, this._pcWorkerDelegate, this._npcWorkerDelegate, this._monsterWorkerDelegate);
            this._playerInfoResolver  = new PlayerInfoResolver(this._memoryHandler);
            this._partyMemberResolver = new PartyMemberResolver(this._memoryHandler, this._pcWorkerDelegate, this._npcWorkerDelegate, this._monsterWorkerDelegate);
            this._jobResourceResolver = new JobResourceResolver(this._memoryHandler);
        }
コード例 #4
0
        private static void OnNewNPCEntries(object sender, ActorEntitiesEvent actorEntitiesEvent)
        {
            // delegate event from npc entities from ram, not required to subsribe
            // this list includes anything that is not a player or monster
            // this updates 10x a second and only sends data if the items are found in ram
            // currently there no change/new/removed event handling (looking into it)
            if (sender == null)
            {
                return;
            }
            var npcEntities = actorEntitiesEvent.ActorEntities;

            if (!npcEntities.Any())
            {
                return;
            }
            NPCWorkerDelegate.ReplaceNPCEntities(new List <ActorEntity>(npcEntities));
            Func <bool> saveToDictionary = delegate
            {
                try
                {
                    var enumerable = NPCWorkerDelegate.GetUniqueNPCEntities();
                    foreach (var actor in npcEntities)
                    {
                        var exists = enumerable.FirstOrDefault(n => n.NPCID2 == actor.NPCID2);
                        if (exists != null)
                        {
                            continue;
                        }
                        NPCWorkerDelegate.AddUniqueNPCEntity(actor);
                    }
                }
                catch (Exception ex)
                {
                }
                return(true);
            };

            saveToDictionary.BeginInvoke(null, saveToDictionary);
        }
コード例 #5
0
ファイル: TargetWorker.cs プロジェクト: xtuaok/ffxivapp
        /// <summary>
        /// </summary>
        /// <param name="sender"> </param>
        /// <param name="e"> </param>
        private void ScanTimerElapsed(object sender, ElapsedEventArgs e)
        {
            if (_isScanning)
            {
                return;
            }
            _isScanning = true;
            double refresh = 100;

            if (Double.TryParse(Settings.Default.TargetWorkerRefresh.ToString(CultureInfo.InvariantCulture), out refresh))
            {
                _scanTimer.Interval = refresh;
            }
            Func <bool> scannerWorker = delegate
            {
                if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("GAMEMAIN"))
                {
                    if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("CHARMAP"))
                    {
                        try
                        {
                            uint targetHateStructure;
                            switch (Settings.Default.GameLanguage)
                            {
                            case "Chinese":
                                targetHateStructure = MemoryHandler.Instance.SigScanner.Locations["CHARMAP"] + 1136;
                                break;

                            default:
                                targetHateStructure = MemoryHandler.Instance.SigScanner.Locations["CHARMAP"] - 120664;
                                break;
                            }
                            var enmityEntries = new List <EnmityEntry>();
                            var targetEntity  = new TargetEntity();
                            if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("TARGET"))
                            {
                                var targetAddress  = MemoryHandler.Instance.SigScanner.Locations["TARGET"];
                                var somethingFound = false;
                                if (targetAddress > 0)
                                {
                                    //var targetInfo = MemoryHandler.Instance.GetStructure<Structures.Target>(targetAddress);
                                    uint currentTarget;
                                    uint mouseOverTarget;
                                    uint focusTarget;
                                    uint previousTarget;
                                    uint currentTargetID;
                                    var  targetInfoSource = MemoryHandler.Instance.GetByteArray(targetAddress, 128);
                                    switch (Settings.Default.GameLanguage)
                                    {
                                    case "Chinese":
                                        currentTarget   = BitConverter.ToUInt32(targetInfoSource, 0x0);
                                        mouseOverTarget = BitConverter.ToUInt32(targetInfoSource, 0x18);
                                        focusTarget     = BitConverter.ToUInt32(targetInfoSource, 0x48);
                                        previousTarget  = BitConverter.ToUInt32(targetInfoSource, 0x54);
                                        currentTargetID = BitConverter.ToUInt32(targetInfoSource, 0x68);
                                        break;

                                    default:
                                        currentTarget   = BitConverter.ToUInt32(targetInfoSource, 0x0);
                                        mouseOverTarget = BitConverter.ToUInt32(targetInfoSource, 0xC);
                                        focusTarget     = BitConverter.ToUInt32(targetInfoSource, 0x3C);
                                        previousTarget  = BitConverter.ToUInt32(targetInfoSource, 0x48);
                                        currentTargetID = BitConverter.ToUInt32(targetInfoSource, 0x5C);
                                        break;
                                    }
                                    if (currentTarget > 0)
                                    {
                                        try
                                        {
                                            var source = MemoryHandler.Instance.GetByteArray(currentTarget, 0x3F40);
                                            var entry  = ActorEntityHelper.ResolveActorFromBytes(source);
                                            if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("MAP"))
                                            {
                                                try
                                                {
                                                    entry.MapIndex = MemoryHandler.Instance.GetUInt32(MemoryHandler.Instance.SigScanner.Locations["MAP"]);
                                                }
                                                catch (Exception ex)
                                                {
                                                }
                                            }
                                            if (entry.IsValid)
                                            {
                                                somethingFound             = true;
                                                targetEntity.CurrentTarget = entry;
                                            }
                                        }
                                        catch (Exception ex)
                                        {
                                        }
                                    }
                                    if (mouseOverTarget > 0)
                                    {
                                        try
                                        {
                                            var source = MemoryHandler.Instance.GetByteArray(mouseOverTarget, 0x3F40);
                                            var entry  = ActorEntityHelper.ResolveActorFromBytes(source);
                                            if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("MAP"))
                                            {
                                                try
                                                {
                                                    entry.MapIndex = MemoryHandler.Instance.GetUInt32(MemoryHandler.Instance.SigScanner.Locations["MAP"]);
                                                }
                                                catch (Exception ex)
                                                {
                                                }
                                            }
                                            if (entry.IsValid)
                                            {
                                                somethingFound = true;
                                                targetEntity.MouseOverTarget = entry;
                                            }
                                        }
                                        catch (Exception ex)
                                        {
                                        }
                                    }
                                    if (focusTarget > 0)
                                    {
                                        var source = MemoryHandler.Instance.GetByteArray(focusTarget, 0x3F40);
                                        var entry  = ActorEntityHelper.ResolveActorFromBytes(source);
                                        if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("MAP"))
                                        {
                                            try
                                            {
                                                entry.MapIndex = MemoryHandler.Instance.GetUInt32(MemoryHandler.Instance.SigScanner.Locations["MAP"]);
                                            }
                                            catch (Exception ex)
                                            {
                                            }
                                        }
                                        if (entry.IsValid)
                                        {
                                            somethingFound           = true;
                                            targetEntity.FocusTarget = entry;
                                        }
                                    }
                                    if (previousTarget > 0)
                                    {
                                        try
                                        {
                                            var source = MemoryHandler.Instance.GetByteArray(previousTarget, 0x3F40);
                                            var entry  = ActorEntityHelper.ResolveActorFromBytes(source);
                                            if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("MAP"))
                                            {
                                                try
                                                {
                                                    entry.MapIndex = MemoryHandler.Instance.GetUInt32(MemoryHandler.Instance.SigScanner.Locations["MAP"]);
                                                }
                                                catch (Exception ex)
                                                {
                                                }
                                            }
                                            if (entry.IsValid)
                                            {
                                                somethingFound = true;
                                                targetEntity.PreviousTarget = entry;
                                            }
                                        }
                                        catch (Exception ex)
                                        {
                                        }
                                    }
                                    if (currentTargetID > 0)
                                    {
                                        somethingFound = true;
                                        targetEntity.CurrentTargetID = currentTargetID;
                                    }
                                }
                                if (targetEntity.CurrentTargetID > 0)
                                {
                                    for (uint i = 0; i < 16; i++)
                                    {
                                        var address     = targetHateStructure + (i * 72);
                                        var enmityEntry = new EnmityEntry
                                        {
                                            ID     = (uint)MemoryHandler.Instance.GetInt32(address),
                                            Enmity = (uint)MemoryHandler.Instance.GetInt32(address, 4)
                                        };
                                        if (enmityEntry.ID <= 0)
                                        {
                                            continue;
                                        }
                                        if (PCWorkerDelegate.GetUniqueNPCEntities()
                                            .Any())
                                        {
                                            if (PCWorkerDelegate.GetUniqueNPCEntities()
                                                .Any(a => a.ID == enmityEntry.ID))
                                            {
                                                enmityEntry.Name = PCWorkerDelegate.GetUniqueNPCEntities()
                                                                   .First(a => a.ID == enmityEntry.ID)
                                                                   .Name;
                                            }
                                        }
                                        if (String.IsNullOrWhiteSpace(enmityEntry.Name))
                                        {
                                            if (NPCWorkerDelegate.GetUniqueNPCEntities()
                                                .Any())
                                            {
                                                if (NPCWorkerDelegate.GetUniqueNPCEntities()
                                                    .Any(a => a.ID == enmityEntry.ID))
                                                {
                                                    enmityEntry.Name = NPCWorkerDelegate.GetUniqueNPCEntities()
                                                                       .First(a => a.NPCID2 == enmityEntry.ID)
                                                                       .Name;
                                                }
                                            }
                                        }
                                        if (String.IsNullOrWhiteSpace(enmityEntry.Name))
                                        {
                                            if (MonsterWorkerDelegate.GetUniqueNPCEntities()
                                                .Any())
                                            {
                                                if (MonsterWorkerDelegate.GetUniqueNPCEntities()
                                                    .Any(a => a.ID == enmityEntry.ID))
                                                {
                                                    enmityEntry.Name = MonsterWorkerDelegate.GetUniqueNPCEntities()
                                                                       .First(a => a.ID == enmityEntry.ID)
                                                                       .Name;
                                                }
                                            }
                                        }
                                        enmityEntries.Add(enmityEntry);
                                    }
                                }
                                targetEntity.EnmityEntries = enmityEntries;
                                if (somethingFound)
                                {
                                    AppContextHelper.Instance.RaiseNewTargetEntity(targetEntity);
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                        }
                    }
                }
                _isScanning = false;
                return(true);
            };

            scannerWorker.BeginInvoke(delegate { }, scannerWorker);
        }
コード例 #6
0
        public static TargetResult GetTargetInfo()
        {
            var result = new TargetResult();

            if (!CanGetTargetInfo() || !MemoryHandler.Instance.IsAttached)
            {
                return(result);
            }

            try {
                var targetAddress = (IntPtr)Scanner.Instance.Locations[Signatures.TargetKey];

                if (targetAddress.ToInt64() > 0)
                {
                    byte[] targetInfoSource = MemoryHandler.Instance.GetByteArray(targetAddress, MemoryHandler.Instance.Structures.TargetInfo.SourceSize);

                    var currentTarget   = MemoryHandler.Instance.GetPlatformIntFromBytes(targetInfoSource, MemoryHandler.Instance.Structures.TargetInfo.Current);
                    var mouseOverTarget = MemoryHandler.Instance.GetPlatformIntFromBytes(targetInfoSource, MemoryHandler.Instance.Structures.TargetInfo.MouseOver);
                    var focusTarget     = MemoryHandler.Instance.GetPlatformIntFromBytes(targetInfoSource, MemoryHandler.Instance.Structures.TargetInfo.Focus);
                    var previousTarget  = MemoryHandler.Instance.GetPlatformIntFromBytes(targetInfoSource, MemoryHandler.Instance.Structures.TargetInfo.Previous);

                    var currentTargetID = BitConverter.TryToUInt32(targetInfoSource, MemoryHandler.Instance.Structures.TargetInfo.CurrentID);

                    if (currentTarget > 0)
                    {
                        try {
                            ActorItem entry = GetTargetActorItemFromSource(currentTarget);
                            currentTargetID = entry.ID;
                            if (entry.IsValid)
                            {
                                result.TargetsFound             = true;
                                result.TargetInfo.CurrentTarget = entry;
                            }
                        }
                        catch (Exception ex) {
                            MemoryHandler.Instance.RaiseException(Logger, ex, true);
                        }
                    }

                    if (mouseOverTarget > 0)
                    {
                        try {
                            ActorItem entry = GetTargetActorItemFromSource(mouseOverTarget);
                            if (entry.IsValid)
                            {
                                result.TargetsFound = true;
                                result.TargetInfo.MouseOverTarget = entry;
                            }
                        }
                        catch (Exception ex) {
                            MemoryHandler.Instance.RaiseException(Logger, ex, true);
                        }
                    }

                    if (focusTarget > 0)
                    {
                        try {
                            ActorItem entry = GetTargetActorItemFromSource(focusTarget);
                            if (entry.IsValid)
                            {
                                result.TargetsFound           = true;
                                result.TargetInfo.FocusTarget = entry;
                            }
                        }
                        catch (Exception ex) {
                            MemoryHandler.Instance.RaiseException(Logger, ex, true);
                        }
                    }

                    if (previousTarget > 0)
                    {
                        try {
                            ActorItem entry = GetTargetActorItemFromSource(previousTarget);
                            if (entry.IsValid)
                            {
                                result.TargetsFound = true;
                                result.TargetInfo.PreviousTarget = entry;
                            }
                        }
                        catch (Exception ex) {
                            MemoryHandler.Instance.RaiseException(Logger, ex, true);
                        }
                    }

                    if (currentTargetID > 0)
                    {
                        result.TargetsFound = true;
                        result.TargetInfo.CurrentTargetID = currentTargetID;
                    }
                }

                if (result.TargetInfo.CurrentTargetID > 0)
                {
                    try {
                        if (CanGetEnmityEntities())
                        {
                            var enmityCount     = MemoryHandler.Instance.GetInt16(Scanner.Instance.Locations[Signatures.EnmityCountKey]);
                            var enmityStructure = (IntPtr)Scanner.Instance.Locations[Signatures.EnmityMapKey];

                            if (enmityCount > 0 && enmityCount < 16 && enmityStructure.ToInt64() > 0)
                            {
                                var enmitySourceSize = MemoryHandler.Instance.Structures.EnmityItem.SourceSize;
                                for (uint i = 0; i < enmityCount; i++)
                                {
                                    try {
                                        var address     = new IntPtr(enmityStructure.ToInt64() + i * enmitySourceSize);
                                        var enmityEntry = new EnmityItem {
                                            ID     = (uint)MemoryHandler.Instance.GetPlatformInt(address, MemoryHandler.Instance.Structures.EnmityItem.ID),
                                            Name   = MemoryHandler.Instance.GetString(address + MemoryHandler.Instance.Structures.EnmityItem.Name),
                                            Enmity = MemoryHandler.Instance.GetUInt32(address + MemoryHandler.Instance.Structures.EnmityItem.Enmity)
                                        };
                                        if (enmityEntry.ID <= 0)
                                        {
                                            continue;
                                        }

                                        if (string.IsNullOrWhiteSpace(enmityEntry.Name))
                                        {
                                            ActorItem pc      = PCWorkerDelegate.GetActorItem(enmityEntry.ID);
                                            ActorItem npc     = NPCWorkerDelegate.GetActorItem(enmityEntry.ID);
                                            ActorItem monster = MonsterWorkerDelegate.GetActorItem(enmityEntry.ID);
                                            try {
                                                enmityEntry.Name = (pc ?? npc).Name ?? monster.Name;
                                            }
                                            catch (Exception ex) {
                                                MemoryHandler.Instance.RaiseException(Logger, ex, true);
                                            }
                                        }

                                        result.TargetInfo.EnmityItems.Add(enmityEntry);
                                    }
                                    catch (Exception ex) {
                                        MemoryHandler.Instance.RaiseException(Logger, ex, true);
                                    }
                                }
                            }
                        }
                    }
                    catch (Exception ex) {
                        MemoryHandler.Instance.RaiseException(Logger, ex, true);
                    }
                }
            }
            catch (Exception ex) {
                MemoryHandler.Instance.RaiseException(Logger, ex, true);
            }

            return(result);
        }
コード例 #7
0
        public static PartyMember ResolvePartyMemberFromBytes(byte[] source, ActorItem actorItem = null)
        {
            if (actorItem != null)
            {
                var entry = new PartyMember {
                    X            = actorItem.X,
                    Y            = actorItem.Y,
                    Z            = actorItem.Z,
                    Coordinate   = actorItem.Coordinate,
                    ID           = actorItem.ID,
                    UUID         = actorItem.UUID,
                    Name         = actorItem.Name,
                    Job          = actorItem.Job,
                    Level        = actorItem.Level,
                    HPCurrent    = actorItem.HPCurrent,
                    HPMax        = actorItem.HPMax,
                    MPCurrent    = actorItem.MPCurrent,
                    MPMax        = actorItem.MPMax,
                    HitBoxRadius = actorItem.HitBoxRadius,
                };
                entry.StatusItems.AddRange(actorItem.StatusItems);
                CleanXPValue(ref entry);
                return(entry);
            }
            else
            {
                var defaultStatusEffectOffset = MemoryHandler.Instance.Structures.PartyMember.DefaultStatusEffectOffset;
                var entry = new PartyMember();
                try {
                    entry.X            = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyMember.X);
                    entry.Z            = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyMember.Z);
                    entry.Y            = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyMember.Y);
                    entry.Coordinate   = new Coordinate(entry.X, entry.Z, entry.Z);
                    entry.ID           = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.PartyMember.ID);
                    entry.UUID         = Guid.NewGuid().ToString();
                    entry.Name         = MemoryHandler.Instance.GetStringFromBytes(source, MemoryHandler.Instance.Structures.PartyMember.Name);
                    entry.JobID        = source[MemoryHandler.Instance.Structures.PartyMember.Job];
                    entry.Job          = (Actor.Job)entry.JobID;
                    entry.HitBoxRadius = 0.5f;

                    entry.Level     = source[MemoryHandler.Instance.Structures.PartyMember.Level];
                    entry.HPCurrent = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PartyMember.HPCurrent);
                    entry.HPMax     = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PartyMember.HPMax);
                    entry.MPCurrent = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PartyMember.MPCurrent);
                    entry.MPMax     = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PartyMember.MPMax);
                    const int limit = 15;

                    int    statusSize     = MemoryHandler.Instance.Structures.StatusItem.SourceSize;
                    byte[] statusesSource = new byte[limit * statusSize];

                    List <StatusItem> foundStatuses = new List <StatusItem>();

                    Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * statusSize);
                    for (var i = 0; i < limit; i++)
                    {
                        bool isNewStatus = false;

                        byte[] statusSource = new byte[statusSize];
                        Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize);

                        short StatusID = BitConverter.TryToInt16(statusSource, MemoryHandler.Instance.Structures.StatusItem.StatusID);
                        uint  CasterID = BitConverter.TryToUInt32(statusSource, MemoryHandler.Instance.Structures.StatusItem.CasterID);

                        var statusEntry = entry.StatusItems.FirstOrDefault(x => x.CasterID == CasterID && x.StatusID == StatusID);

                        if (statusEntry == null)
                        {
                            statusEntry = new StatusItem();
                            isNewStatus = true;
                        }

                        statusEntry.TargetEntity = null;
                        statusEntry.TargetName   = entry.Name;
                        statusEntry.StatusID     = StatusID;
                        statusEntry.Stacks       = statusSource[MemoryHandler.Instance.Structures.StatusItem.Stacks];
                        statusEntry.Duration     = BitConverter.TryToSingle(statusSource, MemoryHandler.Instance.Structures.StatusItem.Duration);
                        statusEntry.CasterID     = CasterID;

                        foundStatuses.Add(statusEntry);

                        try {
                            ActorItem pc      = PCWorkerDelegate.GetActorItem(statusEntry.CasterID);
                            ActorItem npc     = NPCWorkerDelegate.GetActorItem(statusEntry.CasterID);
                            ActorItem monster = MonsterWorkerDelegate.GetActorItem(statusEntry.CasterID);
                            statusEntry.SourceEntity = (pc ?? npc) ?? monster;
                        }
                        catch (Exception ex) {
                            MemoryHandler.Instance.RaiseException(Logger, ex, true);
                        }

                        try {
                            if (statusEntry.StatusID > 0)
                            {
                                Models.XIVDatabase.StatusItem statusInfo = StatusEffectLookup.GetStatusInfo((uint)statusEntry.StatusID);
                                statusEntry.IsCompanyAction = statusInfo.CompanyAction;
                                var statusKey = statusInfo.Name.English;
                                switch (MemoryHandler.Instance.GameLanguage)
                                {
                                case "French":
                                    statusKey = statusInfo.Name.French;
                                    break;

                                case "Japanese":
                                    statusKey = statusInfo.Name.Japanese;
                                    break;

                                case "German":
                                    statusKey = statusInfo.Name.German;
                                    break;

                                case "Chinese":
                                    statusKey = statusInfo.Name.Chinese;
                                    break;

                                case "Korean":
                                    statusKey = statusInfo.Name.Korean;
                                    break;
                                }

                                statusEntry.StatusName = statusKey;
                            }
                        }
                        catch (Exception) {
                            statusEntry.StatusName = "UNKNOWN";
                        }

                        if (statusEntry.IsValid())
                        {
                            if (isNewStatus)
                            {
                                entry.StatusItems.Add(statusEntry);
                            }

                            foundStatuses.Add(statusEntry);
                        }
                    }

                    entry.StatusItems.RemoveAll(x => !foundStatuses.Contains(x));
                }
                catch (Exception ex) {
                    MemoryHandler.Instance.RaiseException(Logger, ex, true);
                }

                CleanXPValue(ref entry);
                return(entry);
            }
        }
コード例 #8
0
        /// <summary>
        /// </summary>
        /// <param name="sender"> </param>
        /// <param name="e"> </param>
        private void ScanTimerElapsed(object sender, ElapsedEventArgs e)
        {
            if (_isScanning)
            {
                return;
            }
            _isScanning = true;
            double refresh = 100;

            if (Double.TryParse(Settings.Default.ActorWorkerRefresh.ToString(CultureInfo.InvariantCulture), out refresh))
            {
                _scanTimer.Interval = refresh;
            }
            Func <bool> scannerWorker = delegate
            {
                if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("GAMEMAIN"))
                {
                    if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("CHARMAP"))
                    {
                        try
                        {
                            #region Ensure Target & Map

                            long targetAddress = 0;
                            uint mapIndex      = 0;
                            if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("TARGET"))
                            {
                                try
                                {
                                    targetAddress = MemoryHandler.Instance.SigScanner.Locations["TARGET"];
                                }
                                catch (Exception ex)
                                {
                                }
                            }
                            if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("MAP"))
                            {
                                try
                                {
                                    mapIndex = (uint)MemoryHandler.Instance.GetPlatformUInt(MemoryHandler.Instance.SigScanner.Locations["MAP"]);
                                }
                                catch (Exception ex)
                                {
                                }
                            }

                            #endregion

                            var       endianSize = MemoryHandler.Instance.ProcessModel.IsWin64 ? 8 : 4;
                            const int limit      = 1372;

                            var characterAddressMap = MemoryHandler.Instance.GetByteArray(MemoryHandler.Instance.SigScanner.Locations["CHARMAP"], endianSize * limit);

                            var uniqueAddresses = new Dictionary <IntPtr, IntPtr>();

                            for (var i = 0; i < limit; i++)
                            {
                                IntPtr characterAddress;
                                if (MemoryHandler.Instance.ProcessModel.IsWin64)
                                {
                                    characterAddress = new IntPtr(BitConverter.ToInt64(characterAddressMap, i * endianSize));
                                }
                                else
                                {
                                    characterAddress = new IntPtr(BitConverter.ToInt32(characterAddressMap, i * endianSize));
                                }
                                if (characterAddress == IntPtr.Zero)
                                {
                                    continue;
                                }
                                uniqueAddresses[characterAddress] = characterAddress;
                            }

                            var sourceData = uniqueAddresses.Select(kvp => MemoryHandler.Instance.GetByteArray((long)kvp.Value, 0x3F40))
                                             .ToList();

                            #region ActorEntity Handlers

                            var firstTime = true;

                            var currentMonsterEntries = MonsterWorkerDelegate.NPCEntities.Keys.ToDictionary(key => key);
                            var currentNPCEntries     = NPCWorkerDelegate.NPCEntities.Keys.ToDictionary(key => key);
                            var currentPCEntries      = PCWorkerDelegate.NPCEntities.Keys.ToDictionary(key => key);

                            var newMonsterEntries = new List <UInt32>();
                            var newNPCEntries     = new List <UInt32>();
                            var newPCEntries      = new List <UInt32>();

                            for (var i = 0; i < sourceData.Count; i++)
                            {
                                try
                                {
                                    var source = sourceData[i];
                                    //var source = MemoryHandler.Instance.GetByteArray(characterAddress, 0x3F40);

                                    UInt32     ID;
                                    UInt32     NPCID2;
                                    Actor.Type Type;

                                    switch (Settings.Default.GameLanguage)
                                    {
                                    case "Chinese":
                                        ID     = BitConverter.ToUInt32(source, 0x74);
                                        NPCID2 = BitConverter.ToUInt32(source, 0x80);
                                        Type   = (Actor.Type)source[0x8A];
                                        break;

                                    default:
                                        ID     = BitConverter.ToUInt32(source, 0x74);
                                        NPCID2 = BitConverter.ToUInt32(source, 0x80);
                                        Type   = (Actor.Type)source[0x8A];
                                        break;
                                    }

                                    ActorEntity existing = null;

                                    switch (Type)
                                    {
                                    case Actor.Type.Monster:
                                        if (currentMonsterEntries.ContainsKey(ID))
                                        {
                                            currentMonsterEntries.Remove(ID);
                                            existing = MonsterWorkerDelegate.GetNPCEntity(ID);
                                        }
                                        else
                                        {
                                            newMonsterEntries.Add(ID);
                                        }
                                        break;

                                    case Actor.Type.PC:
                                        if (currentPCEntries.ContainsKey(ID))
                                        {
                                            currentPCEntries.Remove(ID);
                                            existing = PCWorkerDelegate.GetNPCEntity(ID);
                                        }
                                        else
                                        {
                                            newPCEntries.Add(ID);
                                        }
                                        break;

                                    case Actor.Type.NPC:
                                        if (currentNPCEntries.ContainsKey(NPCID2))
                                        {
                                            currentNPCEntries.Remove(NPCID2);
                                            existing = NPCWorkerDelegate.GetNPCEntity(NPCID2);
                                        }
                                        else
                                        {
                                            newNPCEntries.Add(NPCID2);
                                        }
                                        break;

                                    default:
                                        if (currentNPCEntries.ContainsKey(ID))
                                        {
                                            currentNPCEntries.Remove(ID);
                                            existing = NPCWorkerDelegate.GetNPCEntity(ID);
                                        }
                                        else
                                        {
                                            newNPCEntries.Add(ID);
                                        }
                                        break;
                                    }

                                    var entry = ActorEntityHelper.ResolveActorFromBytes(source, firstTime, existing);

                                    firstTime = false;

                                    //var actor = MemoryHandler.Instance.GetStructureFromBytes<Structures.NPCEntry>(source);
                                    //var actor = MemoryHandler.Instance.GetStructure<Structures.NPCEntry>(characterAddress);
                                    //var name = MemoryHandler.Instance.GetString(characterAddress, 48);
                                    //var entry = ActorEntityHelper.ResolveActorFromMemory(actor, name);
                                    entry.MapIndex = mapIndex;
                                    if (i == 0)
                                    {
                                        var name = Settings.Default.CharacterName;
                                        if (name != entry.Name || String.IsNullOrWhiteSpace(name))
                                        {
                                            Settings.Default.CharacterName = entry.Name;
                                        }
                                        if (targetAddress > 0)
                                        {
                                            uint currentTargetID;
                                            var  targetInfoSource = MemoryHandler.Instance.GetByteArray(targetAddress, 128);
                                            switch (Settings.Default.GameLanguage)
                                            {
                                            case "Chinese":
                                                currentTargetID = BitConverter.ToUInt32(targetInfoSource, 0x68);
                                                break;

                                            default:
                                                currentTargetID = BitConverter.ToUInt32(targetInfoSource, 0x68);
                                                break;
                                            }
                                            entry.TargetID = (int)currentTargetID;
                                        }
                                    }
                                    if (!entry.IsValid)
                                    {
                                        newMonsterEntries.Remove(entry.ID);
                                        newMonsterEntries.Remove(entry.NPCID2);
                                        newNPCEntries.Remove(entry.ID);
                                        newNPCEntries.Remove(entry.NPCID2);
                                        newPCEntries.Remove(entry.ID);
                                        newPCEntries.Remove(entry.NPCID2);
                                        continue;
                                    }
                                    if (existing != null)
                                    {
                                        continue;
                                    }
                                    switch (entry.Type)
                                    {
                                    case Actor.Type.Monster:
                                        MonsterWorkerDelegate.EnsureNPCEntity(entry.ID, entry);
                                        break;

                                    case Actor.Type.PC:
                                        PCWorkerDelegate.EnsureNPCEntity(entry.ID, entry);
                                        break;

                                    case Actor.Type.NPC:
                                        NPCWorkerDelegate.EnsureNPCEntity(entry.NPCID2, entry);
                                        break;

                                    default:
                                        NPCWorkerDelegate.EnsureNPCEntity(entry.ID, entry);
                                        break;
                                    }
                                }
                                catch (Exception ex)
                                {
                                }
                            }

                            if (!ReferencesSet)
                            {
                                ReferencesSet = true;
                                AppContextHelper.Instance.RaiseNewMonsterEntries(MonsterWorkerDelegate.NPCEntities);
                                AppContextHelper.Instance.RaiseNewNPCEntries(NPCWorkerDelegate.NPCEntities);
                                AppContextHelper.Instance.RaiseNewPCEntries(PCWorkerDelegate.NPCEntities);
                            }

                            if (newMonsterEntries.Any())
                            {
                                AppContextHelper.Instance.RaiseNewMonsterAddedEntries(newMonsterEntries);
                            }
                            if (newNPCEntries.Any())
                            {
                                AppContextHelper.Instance.RaiseNewNPCAddedEntries(newNPCEntries);
                            }
                            if (newPCEntries.Any())
                            {
                                AppContextHelper.Instance.RaiseNewPCAddedEntries(newPCEntries);
                            }

                            if (currentMonsterEntries.Any())
                            {
                                AppContextHelper.Instance.RaiseNewMonsterRemovedEntries(currentMonsterEntries.Keys.ToList());
                                foreach (var key in currentMonsterEntries.Keys)
                                {
                                    MonsterWorkerDelegate.RemoveNPCEntity(key);
                                }
                            }
                            if (currentNPCEntries.Any())
                            {
                                AppContextHelper.Instance.RaiseNewNPCRemovedEntries(currentNPCEntries.Keys.ToList());
                                foreach (var key in currentNPCEntries.Keys)
                                {
                                    NPCWorkerDelegate.RemoveNPCEntity(key);
                                }
                            }
                            if (currentPCEntries.Any())
                            {
                                AppContextHelper.Instance.RaiseNewPCRemovedEntries(currentPCEntries.Keys.ToList());
                                foreach (var key in currentPCEntries.Keys)
                                {
                                    PCWorkerDelegate.RemoveNPCEntity(key);
                                }
                            }

                            #endregion
                        }
                        catch (Exception ex)
                        {
                        }
                    }
                }
                _isScanning = false;
                return(true);
            };

            scannerWorker.BeginInvoke(delegate { }, scannerWorker);
        }
コード例 #9
0
ファイル: Reader.Actor.cs プロジェクト: nt153133/sharlayan
        public static async Task <ActorResult> GetActors()
        {
            var result = new ActorResult();

            if (!CanGetActors() || !MemoryHandler.Instance.IsAttached)
            {
                return(result);
            }

            try {
                IntPtr targetAddress = IntPtr.Zero;

                var endianSize = MemoryHandler.Instance.ProcessModel.IsWin64
                                     ? 8
                                     : 4;

                var    sourceSize          = MemoryHandler.Instance.Structures.ActorItem.SourceSize;
                var    limit               = MemoryHandler.Instance.Structures.ActorItem.EntityCount;
                byte[] characterAddressMap = MemoryHandler.Instance.GetByteArray(Scanner.Instance.Locations[Signatures.CharacterMapKey], endianSize * limit);
                Dictionary <IntPtr, IntPtr> uniqueAddresses = new Dictionary <IntPtr, IntPtr>();
                IntPtr firstAddress = IntPtr.Zero;

                DateTime now = DateTime.Now;

                TimeSpan staleActorRemovalTime = TimeSpan.FromSeconds(0.25);

                var firstTime = true;

                for (var i = 0; i < limit; i++)
                {
                    IntPtr characterAddress;

                    if (MemoryHandler.Instance.ProcessModel.IsWin64)
                    {
                        characterAddress = new IntPtr(BitConverter.TryToInt64(characterAddressMap, i * endianSize));
                    }
                    else
                    {
                        characterAddress = new IntPtr(BitConverter.TryToInt32(characterAddressMap, i * endianSize));
                    }

                    if (characterAddress == IntPtr.Zero)
                    {
                        continue;
                    }

                    if (firstTime)
                    {
                        firstAddress = characterAddress;
                        firstTime    = false;
                    }

                    uniqueAddresses[characterAddress] = characterAddress;
                }

                foreach (KeyValuePair <uint, ActorItem> kvp in MonsterWorkerDelegate.ActorItems)
                {
                    result.RemovedMonsters.TryAdd(kvp.Key, kvp.Value.Clone());
                }

                foreach (KeyValuePair <uint, ActorItem> kvp in NPCWorkerDelegate.ActorItems)
                {
                    result.RemovedNPCs.TryAdd(kvp.Key, kvp.Value.Clone());
                }

                foreach (KeyValuePair <uint, ActorItem> kvp in PCWorkerDelegate.ActorItems)
                {
                    result.RemovedPCs.TryAdd(kvp.Key, kvp.Value.Clone());
                }

                foreach (KeyValuePair <IntPtr, IntPtr> kvp in uniqueAddresses)
                {
                    try {
                        var    characterAddress = new IntPtr(kvp.Value.ToInt64());
                        byte[] source           = MemoryHandler.Instance.GetByteArray(characterAddress, sourceSize);

                        // var source = MemoryHandler.Instance.GetByteArray(characterAddress, 0x3F40);
                        var ID     = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.ID);
                        var NPCID2 = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.NPCID2);
                        var Type   = (Actor.Type)source[MemoryHandler.Instance.Structures.ActorItem.Type];

                        ActorItem existing = null;
                        var       newEntry = false;

                        switch (Type)
                        {
                        case Actor.Type.Monster:
                            if (result.RemovedMonsters.ContainsKey(ID))
                            {
                                result.RemovedMonsters.TryRemove(ID, out ActorItem removedMonster);
                                existing = MonsterWorkerDelegate.GetActorItem(ID);
                            }
                            else
                            {
                                newEntry = true;
                            }

                            break;

                        case Actor.Type.PC:
                            if (result.RemovedPCs.ContainsKey(ID))
                            {
                                result.RemovedPCs.TryRemove(ID, out ActorItem removedPC);
                                existing = PCWorkerDelegate.GetActorItem(ID);
                            }
                            else
                            {
                                newEntry = true;
                            }

                            break;

                        case Actor.Type.NPC:
                        case Actor.Type.Aetheryte:
                        case Actor.Type.EventObject:
                            if (result.RemovedNPCs.ContainsKey(NPCID2))
                            {
                                result.RemovedNPCs.TryRemove(NPCID2, out ActorItem removedNPC);
                                existing = NPCWorkerDelegate.GetActorItem(NPCID2);
                            }
                            else
                            {
                                newEntry = true;
                            }

                            break;

                        default:
                            if (result.RemovedNPCs.ContainsKey(ID))
                            {
                                result.RemovedNPCs.TryRemove(ID, out ActorItem removedNPC);
                                existing = NPCWorkerDelegate.GetActorItem(ID);
                            }
                            else
                            {
                                newEntry = true;
                            }

                            break;
                        }

                        var isFirstEntry = kvp.Value.ToInt64() == firstAddress.ToInt64();

                        ActorItem entry = await ActorItemResolver.ResolveActorFromBytes(source, isFirstEntry, existing);

                        if (entry != null && entry.IsValid)
                        {
                            if (expiringActors.ContainsKey(ID))
                            {
                                expiringActors.Remove(ID);
                            }
                        }

                        if (entry.Type == Actor.Type.EventObject)
                        {
                            var(EventObjectTypeID, EventObjectType) = GetEventObjectType(targetAddress);
                            entry.EventObjectTypeID = EventObjectTypeID;
                            entry.EventObjectType   = EventObjectType;
                        }

                        EnsureMapAndZone(entry);

                        if (isFirstEntry)
                        {
                            if (targetAddress.ToInt64() > 0)
                            {
                                byte[] targetInfoSource = MemoryHandler.Instance.GetByteArray(targetAddress, 128);
                                entry.TargetID = (int)BitConverter.TryToUInt32(targetInfoSource, MemoryHandler.Instance.Structures.ActorItem.ID);
                            }
                        }

                        // it doesn't matter what this is set to; it won't be used in code below
                        ActorItem removed;

                        if (!entry.IsValid)
                        {
                            result.NewMonsters.TryRemove(entry.ID, out removed);
                            result.NewMonsters.TryRemove(entry.NPCID2, out removed);
                            result.NewNPCs.TryRemove(entry.ID, out removed);
                            result.NewNPCs.TryRemove(entry.NPCID2, out removed);
                            result.NewPCs.TryRemove(entry.ID, out removed);
                            result.NewPCs.TryRemove(entry.NPCID2, out removed);
                            continue;
                        }

                        if (existing != null)
                        {
                            continue;
                        }

                        if (newEntry)
                        {
                            switch (entry.Type)
                            {
                            case Actor.Type.Monster:
                                MonsterWorkerDelegate.EnsureActorItem(entry.ID, entry);
                                result.NewMonsters.TryAdd(entry.ID, entry.Clone());
                                break;

                            case Actor.Type.PC:
                                PCWorkerDelegate.EnsureActorItem(entry.ID, entry);
                                result.NewPCs.TryAdd(entry.ID, entry.Clone());
                                break;

                            case Actor.Type.Aetheryte:
                            case Actor.Type.EventObject:
                            case Actor.Type.NPC:
                                NPCWorkerDelegate.EnsureActorItem(entry.NPCID2, entry);
                                result.NewNPCs.TryAdd(entry.NPCID2, entry.Clone());
                                break;

                            default:
                                NPCWorkerDelegate.EnsureActorItem(entry.ID, entry);
                                result.NewNPCs.TryAdd(entry.ID, entry.Clone());
                                break;
                            }
                        }
                    }
                    catch (Exception ex) {
                        MemoryHandler.Instance.RaiseException(Logger, ex, true);
                    }
                }

                try {
                    // add the "removed" actors to the expiring list
                    foreach (KeyValuePair <uint, ActorItem> kvp in result.RemovedMonsters)
                    {
                        if (!expiringActors.ContainsKey(kvp.Key))
                        {
                            expiringActors[kvp.Key] = now + staleActorRemovalTime;
                        }
                    }

                    foreach (KeyValuePair <uint, ActorItem> kvp in result.RemovedNPCs)
                    {
                        if (!expiringActors.ContainsKey(kvp.Key))
                        {
                            expiringActors[kvp.Key] = now + staleActorRemovalTime;
                        }
                    }

                    foreach (KeyValuePair <uint, ActorItem> kvp in result.RemovedPCs)
                    {
                        if (!expiringActors.ContainsKey(kvp.Key))
                        {
                            expiringActors[kvp.Key] = now + staleActorRemovalTime;
                        }
                    }


                    // check expiring list for stale actors
                    foreach (var kvp in expiringActors.ToList())
                    {
                        if (now > kvp.Value)
                        {
                            // Stale actor. Remove it.
                            MonsterWorkerDelegate.RemoveActorItem(kvp.Key);
                            NPCWorkerDelegate.RemoveActorItem(kvp.Key);
                            PCWorkerDelegate.RemoveActorItem(kvp.Key);

                            expiringActors.Remove(kvp.Key);
                        }
                        else
                        {
                            // Not stale enough yet. We're not actually removing it.
                            result.RemovedMonsters.TryRemove(kvp.Key, out ActorItem _);
                            result.RemovedNPCs.TryRemove(kvp.Key, out ActorItem _);
                            result.RemovedPCs.TryRemove(kvp.Key, out ActorItem _);
                        }
                    }
                }
                catch (Exception ex) {
                    MemoryHandler.Instance.RaiseException(Logger, ex, true);
                }

                MemoryHandler.Instance.ScanCount++;
            }
            catch (Exception ex) {
                MemoryHandler.Instance.RaiseException(Logger, ex, true);
            }

            return(result);
        }
コード例 #10
0
        public static ActorEntity ResolveActorFromBytes(byte[] source, bool isCurrentUser = false, ActorEntity entry = null)
        {
            entry = entry ?? new ActorEntity();
            try
            {
                uint targetID;
                uint pcTargetID;
                entry.MapIndex = 0;
                entry.TargetID = 0;
                switch (Settings.Default.GameLanguage)
                {
                case "Chinese":
                    entry.Name            = MemoryHandler.Instance.GetStringFromBytes(source, 48);
                    entry.ID              = BitConverter.ToUInt32(source, 0x74);
                    entry.NPCID1          = BitConverter.ToUInt32(source, 0x78);
                    entry.NPCID2          = BitConverter.ToUInt32(source, 0x80);
                    entry.OwnerID         = BitConverter.ToUInt32(source, 0x84);
                    entry.Type            = (Actor.Type)source[0x8A];
                    entry.TargetType      = (Actor.TargetType)source[0x8C];
                    entry.GatheringStatus = source[0x8E];
                    entry.Distance        = source[0x8F];
                    entry.X                  = BitConverter.ToSingle(source, 0xA0);
                    entry.Z                  = BitConverter.ToSingle(source, 0xA4);
                    entry.Y                  = BitConverter.ToSingle(source, 0xA8);
                    entry.Heading            = BitConverter.ToSingle(source, 0xB0);
                    entry.Fate               = BitConverter.ToUInt32(source, 0xE4); // ??
                    entry.GatheringInvisible = source[0x11C];                       // ??
                    entry.ModelID            = BitConverter.ToUInt32(source, 0x174);
                    entry.ActionStatus       = (Actor.ActionStatus)source[0x17C];
                    entry.IsGM               = BitConverter.ToBoolean(source, 0x183); // ?
                    entry.Icon               = (Actor.Icon)source[0x18C];
                    entry.Status             = (Actor.Status)source[0x18E];
                    entry.ClaimedByID        = BitConverter.ToUInt32(source, 0x1A0);
                    targetID                 = BitConverter.ToUInt32(source, 0x1A8);
                    pcTargetID               = BitConverter.ToUInt32(source, 0xAA8);
                    entry.Job                = (Actor.Job)source[0x17C0];
                    entry.Level              = source[0x17C1];
                    entry.GrandCompany       = source[0x17C3];
                    entry.GrandCompanyRank   = source[0x17C4];
                    entry.Title              = source[0x17C6];
                    entry.HPCurrent          = BitConverter.ToInt32(source, 0x17C8);
                    entry.HPMax              = BitConverter.ToInt32(source, 0x17CC);
                    entry.MPCurrent          = BitConverter.ToInt32(source, 0x17D0);
                    entry.MPMax              = BitConverter.ToInt32(source, 0x17D4);
                    entry.TPCurrent          = BitConverter.ToInt16(source, 0x17D8);
                    entry.TPMax              = 1000;
                    entry.GPCurrent          = BitConverter.ToInt16(source, 0x17DA);
                    entry.GPMax              = BitConverter.ToInt16(source, 0x17DC);
                    entry.CPCurrent          = BitConverter.ToInt16(source, 0x17DE);
                    entry.CPMax              = BitConverter.ToInt16(source, 0x17E0);
                    entry.Race               = source[0x2E58];            // ??
                    entry.Sex                = (Actor.Sex)source[0x2E59]; //?
                    entry.IsCasting          = BitConverter.ToBoolean(source, 0x32E0);
                    entry.CastingID          = BitConverter.ToInt16(source, 0x32E4);
                    entry.CastingTargetID    = BitConverter.ToUInt32(source, 0x32F0);
                    entry.CastingProgress    = BitConverter.ToSingle(source, 0x3314);
                    entry.CastingTime        = BitConverter.ToSingle(source, 0x33F8);
                    entry.Coordinate         = new Coordinate(entry.X, entry.Z, entry.Y);
                    break;

                default:
                    entry.Name            = MemoryHandler.Instance.GetStringFromBytes(source, 48);
                    entry.ID              = BitConverter.ToUInt32(source, 0x74);
                    entry.NPCID1          = BitConverter.ToUInt32(source, 0x7C);
                    entry.NPCID2          = BitConverter.ToUInt32(source, 0x80);
                    entry.OwnerID         = BitConverter.ToUInt32(source, 0x84);
                    entry.Type            = (Actor.Type)source[0x8A];
                    entry.TargetType      = (Actor.TargetType)source[0x8C];
                    entry.GatheringStatus = source[0x8F];
                    entry.Distance        = source[0x91];
                    var defaultBaseOffset = MemoryHandler.Instance.ProcessModel.IsWin64 ? 0x10 : 0;
                    entry.X                  = BitConverter.ToSingle(source, 0xA0 + defaultBaseOffset);
                    entry.Z                  = BitConverter.ToSingle(source, 0xA4 + defaultBaseOffset);
                    entry.Y                  = BitConverter.ToSingle(source, 0xA8 + defaultBaseOffset);
                    entry.Heading            = BitConverter.ToSingle(source, 0xB0 + defaultBaseOffset);
                    entry.HitBoxRadius       = BitConverter.ToSingle(source, 0xC0 + defaultBaseOffset);
                    entry.Fate               = BitConverter.ToUInt32(source, 0xE4 + defaultBaseOffset); // ??
                    entry.GatheringInvisible = source[0x11C];                                           // ??
                    entry.ModelID            = BitConverter.ToUInt32(source, 0x174);
                    entry.ActionStatus       = (Actor.ActionStatus)source[0x17C];
                    // 0x17D - 0 = Green name, 4 = non-agro (yellow name)
                    entry.IsGM        = BitConverter.ToBoolean(source, 0x183);                         // ?
                    entry.Icon        = (Actor.Icon)source[0x18C];
                    entry.Status      = (Actor.Status)source[0x17E];                                   //0x18E];
                    entry.ClaimedByID = BitConverter.ToUInt32(source, 0x180);                          // 0x1A0);
                    targetID          = BitConverter.ToUInt32(source, 0x188);                          // 0x1A8);
                    pcTargetID        = BitConverter.ToUInt32(source, 0x938);                          // 0xAA8);
                    var defaultStatOffset = MemoryHandler.Instance.ProcessModel.IsWin64 ? 0x230 : 0;
                    entry.Job              = (Actor.Job)source[0x14C0 + defaultStatOffset];            // 0x17C0];
                    entry.Level            = source[0x14C1 + defaultStatOffset];                       // 0x17C1];
                    entry.GrandCompany     = source[0x14C3 + defaultStatOffset];                       // 0x17C3];
                    entry.GrandCompanyRank = source[0x14C4 + defaultStatOffset];                       //0x17C4];
                    entry.Title            = source[0x1546 + defaultStatOffset];                       //0x17C6];
                    entry.HPCurrent        = BitConverter.ToInt32(source, 0x14C8 + defaultStatOffset); // 0x17C8);
                    entry.HPMax            = BitConverter.ToInt32(source, 0x14CC + defaultStatOffset); // 0x17CC);
                    entry.MPCurrent        = BitConverter.ToInt32(source, 0x14D0 + defaultStatOffset); // 0x17D0);
                    entry.MPMax            = BitConverter.ToInt32(source, 0x14D4 + defaultStatOffset); // 0x17D4);
                    entry.TPCurrent        = BitConverter.ToInt16(source, 0x14D8 + defaultStatOffset); // 0x17D8);
                    entry.TPMax            = 1000;
                    entry.GPCurrent        = BitConverter.ToInt16(source, 0x14DA + defaultStatOffset); // 0x17DA);
                    entry.GPMax            = BitConverter.ToInt16(source, 0x14DC + defaultStatOffset); // 0x17DC);
                    entry.CPCurrent        = BitConverter.ToInt16(source, 0x14DE + defaultStatOffset); // 0x17DE);
                    entry.CPMax            = BitConverter.ToInt16(source, 0x14E0 + defaultStatOffset); // 0x17E0);
                    entry.Race             = source[0x2808];                                           // ??
                    entry.Sex              = (Actor.Sex)source[0x2809];                                //?
                    entry.IsCasting        = BitConverter.ToBoolean(source, 0x2A30);                   // 0x2C90);
                    entry.CastingID        = BitConverter.ToInt16(source, 0x2A34);                     // 0x2C94);
                    entry.CastingTargetID  = BitConverter.ToUInt32(source, 0x2A40);                    // 0x2CA0);
                    entry.CastingProgress  = BitConverter.ToSingle(source, 0x2A64);                    // 0x2CC4);
                    entry.CastingTime      = BitConverter.ToSingle(source, 0x2A68);                    // 0x2DA8);
                    entry.Coordinate       = new Coordinate(entry.X, entry.Z, entry.Y);
                    break;
                }
                if (targetID > 0)
                {
                    entry.TargetID = (int)targetID;
                }
                else
                {
                    if (pcTargetID > 0)
                    {
                        entry.TargetID = (int)pcTargetID;
                    }
                }
                if (entry.CastingTargetID == 3758096384)
                {
                    entry.CastingTargetID = 0;
                }
                entry.MapIndex = 0;
                var limit = 60;
                switch (entry.Type)
                {
                case Actor.Type.PC:
                    limit = 30;
                    break;
                }
                entry.StatusEntries = new List <StatusEntry>();
                const int statusSize     = 12;
                var       statusesSource = new byte[limit * statusSize];
                switch (Settings.Default.GameLanguage)
                {
                case "Chinese":
                    Buffer.BlockCopy(source, 0x3168, statusesSource, 0, limit * 12);
                    break;

                default:
                    var defaultStatusEffectOffset = MemoryHandler.Instance.ProcessModel.IsWin64 ? 0x3740 : 0x2878;
                    Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * 12);
                    break;
                }
                for (var i = 0; i < limit; i++)
                {
                    var statusSource = new byte[statusSize];
                    Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize);
                    var statusEntry = new StatusEntry
                    {
                        TargetEntity = entry,
                        TargetName   = entry.Name,
                        StatusID     = BitConverter.ToInt16(statusSource, 0x0),
                        Stacks       = statusSource[0x2],
                        Duration     = BitConverter.ToSingle(statusSource, 0x4),
                        CasterID     = BitConverter.ToUInt32(statusSource, 0x8)
                    };
                    try
                    {
                        var pc      = PCWorkerDelegate.GetNPCEntity(statusEntry.CasterID);
                        var npc     = NPCWorkerDelegate.GetNPCEntity(statusEntry.CasterID);
                        var monster = MonsterWorkerDelegate.GetNPCEntity(statusEntry.CasterID);
                        statusEntry.SourceEntity = (pc ?? npc) ?? monster;
                    }
                    catch (Exception ex)
                    {
                    }
                    try
                    {
                        var statusInfo = StatusEffectHelper.StatusInfo(statusEntry.StatusID);
                        statusEntry.IsCompanyAction = statusInfo.CompanyAction;
                        var statusKey = statusInfo.Name.English;
                        switch (Settings.Default.GameLanguage)
                        {
                        case "French":
                            statusKey = statusInfo.Name.French;
                            break;

                        case "Japanese":
                            statusKey = statusInfo.Name.Japanese;
                            break;

                        case "German":
                            statusKey = statusInfo.Name.German;
                            break;

                        case "Chinese":
                            statusKey = statusInfo.Name.Chinese;
                            break;
                        }
                        statusEntry.StatusName = statusKey;
                    }
                    catch (Exception ex)
                    {
                        statusEntry.StatusName = "UNKNOWN";
                    }
                    if (statusEntry.IsValid())
                    {
                        entry.StatusEntries.Add(statusEntry);
                    }
                }
            }
            catch (Exception ex)
            {
            }
            CleanXPValue(ref entry);

            if (isCurrentUser)
            {
                PCWorkerDelegate.CurrentUser = entry;
            }
            entry.CurrentUser = PCWorkerDelegate.CurrentUser;
            return(entry);
        }
コード例 #11
0
ファイル: Reader.Actor.cs プロジェクト: resqnet/sharlayan
        public static ActorReadResult GetActors()
        {
            var result = new ActorReadResult();

            if (!Scanner.Instance.Locations.ContainsKey("CHARMAP"))
            {
                return(result);
            }

            try
            {
                #region Ensure Target

                var targetAddress = IntPtr.Zero;

                #endregion

                var endianSize = MemoryHandler.Instance.ProcessModel.IsWin64 ? 8 : 4;

                var limit = MemoryHandler.Instance.Structures.ActorInfo.Size;

                var characterAddressMap = MemoryHandler.Instance.GetByteArray(Scanner.Instance.Locations["CHARMAP"], endianSize * limit);
                var uniqueAddresses     = new Dictionary <IntPtr, IntPtr>();
                var firstAddress        = IntPtr.Zero;

                var firstTime = true;

                for (var i = 0; i < limit; i++)
                {
                    IntPtr characterAddress;

                    if (MemoryHandler.Instance.ProcessModel.IsWin64)
                    {
                        characterAddress = new IntPtr(BitConverter.TryToInt64(characterAddressMap, i * endianSize));
                    }
                    else
                    {
                        characterAddress = new IntPtr(BitConverter.TryToInt32(characterAddressMap, i * endianSize));
                    }
                    if (characterAddress == IntPtr.Zero)
                    {
                        continue;
                    }

                    if (firstTime)
                    {
                        firstAddress = characterAddress;
                        firstTime    = false;
                    }
                    uniqueAddresses[characterAddress] = characterAddress;
                }

                #region ActorEntity Handlers

                result.RemovedMonster = MonsterWorkerDelegate.EntitiesDictionary.Keys.ToDictionary(key => key);
                result.RemovedNPC     = NPCWorkerDelegate.EntitiesDictionary.Keys.ToDictionary(key => key);
                result.RemovedPC      = PCWorkerDelegate.EntitiesDictionary.Keys.ToDictionary(key => key);

                foreach (var kvp in uniqueAddresses)
                {
                    try
                    {
                        var source = MemoryHandler.Instance.GetByteArray(new IntPtr(kvp.Value.ToInt64()), 0x23F0);
                        //var source = MemoryHandler.Instance.GetByteArray(characterAddress, 0x3F40);

                        var         ID       = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.ID);
                        var         NPCID2   = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorEntity.NPCID2);
                        var         Type     = (Actor.Type)source[MemoryHandler.Instance.Structures.ActorEntity.Type];
                        ActorEntity existing = null;
                        var         newEntry = false;

                        switch (Type)
                        {
                        case Actor.Type.Monster:
                            if (result.RemovedMonster.ContainsKey(ID))
                            {
                                result.RemovedMonster.Remove(ID);
                                existing = MonsterWorkerDelegate.GetEntity(ID);
                            }
                            else
                            {
                                result.NewMonster.Add(ID);
                                newEntry = true;
                            }
                            break;

                        case Actor.Type.PC:
                            if (result.RemovedPC.ContainsKey(ID))
                            {
                                result.RemovedPC.Remove(ID);
                                existing = PCWorkerDelegate.GetEntity(ID);
                            }
                            else
                            {
                                result.NewPC.Add(ID);
                                newEntry = true;
                            }
                            break;

                        case Actor.Type.NPC:
                        case Actor.Type.Aetheryte:
                        case Actor.Type.EObj:
                            if (result.RemovedNPC.ContainsKey(NPCID2))
                            {
                                result.RemovedNPC.Remove(NPCID2);
                                existing = NPCWorkerDelegate.GetEntity(NPCID2);
                            }
                            else
                            {
                                result.NewNPC.Add(NPCID2);
                                newEntry = true;
                            }
                            break;

                        default:
                            if (result.RemovedNPC.ContainsKey(ID))
                            {
                                result.RemovedNPC.Remove(ID);
                                existing = NPCWorkerDelegate.GetEntity(ID);
                            }
                            else
                            {
                                result.NewNPC.Add(ID);
                                newEntry = true;
                            }
                            break;
                        }

                        var isFirstEntry = kvp.Value.ToInt64() == firstAddress.ToInt64();

                        var entry = ActorEntityHelper.ResolveActorFromBytes(source, isFirstEntry, existing);

                        #region Ensure Map & Zone

                        EnsureMapAndZone(entry);

                        #endregion

                        if (isFirstEntry)
                        {
                            if (targetAddress.ToInt64() > 0)
                            {
                                var targetInfoSource = MemoryHandler.Instance.GetByteArray(targetAddress, 128);
                                entry.TargetID = (int)BitConverter.TryToUInt32(targetInfoSource, MemoryHandler.Instance.Structures.ActorEntity.ID);
                            }
                        }
                        if (!entry.IsValid)
                        {
                            result.NewMonster.Remove(entry.ID);
                            result.NewMonster.Remove(entry.NPCID2);
                            result.NewNPC.Remove(entry.ID);
                            result.NewNPC.Remove(entry.NPCID2);
                            result.NewPC.Remove(entry.ID);
                            result.NewPC.Remove(entry.NPCID2);
                            continue;
                        }
                        if (existing != null)
                        {
                            continue;
                        }

                        if (newEntry)
                        {
                            switch (entry.Type)
                            {
                            case Actor.Type.Monster:
                                MonsterWorkerDelegate.EnsureEntity(entry.ID, entry);
                                break;

                            case Actor.Type.PC:
                                PCWorkerDelegate.EnsureEntity(entry.ID, entry);
                                break;

                            case Actor.Type.Aetheryte:
                            case Actor.Type.EObj:
                            case Actor.Type.NPC:
                                NPCWorkerDelegate.EnsureEntity(entry.NPCID2, entry);
                                break;

                            default:
                                NPCWorkerDelegate.EnsureEntity(entry.ID, entry);
                                break;
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        MemoryHandler.Instance.RaiseException(Logger, ex, true);
                    }
                }

                try
                {
                    // REMOVE OLD MONSTERS FROM LIVE CURRENT DICTIONARY
                    foreach (var kvp in result.RemovedMonster)
                    {
                        MonsterWorkerDelegate.RemoveEntity(kvp.Key);
                    }

                    // REMOVE OLD NPC'S FROM LIVE CURRENT DICTIONARY
                    foreach (var kvp in result.RemovedNPC)
                    {
                        NPCWorkerDelegate.RemoveEntity(kvp.Key);
                    }

                    // REMOVE OLD PC'S FROM LIVE CURRENT DICTIONARY
                    foreach (var kvp in result.RemovedPC)
                    {
                        PCWorkerDelegate.RemoveEntity(kvp.Key);
                    }
                }
                catch (Exception ex)
                {
                    MemoryHandler.Instance.RaiseException(Logger, ex, true);
                }

                MemoryHandler.Instance.ScanCount++;

                #endregion
            }
            catch (Exception ex)
            {
                MemoryHandler.Instance.RaiseException(Logger, ex, true);
            }

            return(result);
        }
コード例 #12
0
        public static ActorItem ResolveActorFromBytes(byte[] source, bool isCurrentUser = false, ActorItem entry = null)
        {
            entry = entry ?? new ActorItem();
            var defaultBaseOffset         = MemoryHandler.Instance.Structures.ActorItem.DefaultBaseOffset;
            var defaultStatOffset         = MemoryHandler.Instance.Structures.ActorItem.DefaultStatOffset;
            var defaultStatusEffectOffset = MemoryHandler.Instance.Structures.ActorItem.DefaultStatusEffectOffset;

            try {
                entry.MapTerritory = 0;
                entry.MapIndex     = 0;
                entry.MapID        = 0;
                entry.TargetID     = 0;
                entry.Name         = MemoryHandler.Instance.GetStringFromBytes(source, MemoryHandler.Instance.Structures.ActorItem.Name);
                entry.ID           = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.ID);
                entry.UUID         = string.IsNullOrEmpty(entry.UUID)
                                 ? Guid.NewGuid().ToString()
                                 : entry.UUID;
                entry.NPCID1  = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.NPCID1);
                entry.NPCID2  = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.NPCID2);
                entry.OwnerID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.OwnerID);
                entry.TypeID  = source[MemoryHandler.Instance.Structures.ActorItem.Type];
                entry.Type    = (Actor.Type)entry.TypeID;

                entry.TargetTypeID = source[MemoryHandler.Instance.Structures.ActorItem.TargetType];
                entry.TargetType   = (Actor.TargetType)entry.TargetTypeID;

                entry.GatheringStatus = source[MemoryHandler.Instance.Structures.ActorItem.GatheringStatus];
                entry.Distance        = source[MemoryHandler.Instance.Structures.ActorItem.Distance];

                entry.X                  = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorItem.X + defaultBaseOffset);
                entry.Z                  = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorItem.Z + defaultBaseOffset);
                entry.Y                  = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorItem.Y + defaultBaseOffset);
                entry.Heading            = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorItem.Heading + defaultBaseOffset);
                entry.HitBoxRadius       = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorItem.HitBoxRadius + defaultBaseOffset);
                entry.Fate               = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.Fate + defaultBaseOffset); // ??
                entry.TargetFlags        = source[MemoryHandler.Instance.Structures.ActorItem.TargetFlags];                                        // ??
                entry.GatheringInvisible = source[MemoryHandler.Instance.Structures.ActorItem.GatheringInvisible];                                 // ??
                entry.ModelID            = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.ModelID);
                entry.ActionStatusID     = source[MemoryHandler.Instance.Structures.ActorItem.ActionStatus];
                entry.ActionStatus       = (Actor.ActionStatus)entry.ActionStatusID;

                // 0x17D - 0 = Green name, 4 = non-agro (yellow name)
                entry.IsGM   = BitConverter.TryToBoolean(source, MemoryHandler.Instance.Structures.ActorItem.IsGM); // ?
                entry.IconID = source[MemoryHandler.Instance.Structures.ActorItem.Icon];
                entry.Icon   = (Actor.Icon)entry.IconID;

                entry.StatusID = source[MemoryHandler.Instance.Structures.ActorItem.Status];
                entry.Status   = (Actor.Status)entry.StatusID;

                entry.ClaimedByID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.ClaimedByID);
                var targetID   = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.TargetID);
                var pcTargetID = targetID;

                entry.JobID = source[MemoryHandler.Instance.Structures.ActorItem.Job + defaultStatOffset];
                entry.Job   = (Actor.Job)entry.JobID;

                entry.Level            = source[MemoryHandler.Instance.Structures.ActorItem.Level + defaultStatOffset];
                entry.GrandCompany     = source[MemoryHandler.Instance.Structures.ActorItem.GrandCompany + defaultStatOffset];
                entry.GrandCompanyRank = source[MemoryHandler.Instance.Structures.ActorItem.GrandCompanyRank + defaultStatOffset];
                entry.Title            = source[MemoryHandler.Instance.Structures.ActorItem.Title + defaultStatOffset];
                entry.HPCurrent        = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorItem.HPCurrent + defaultStatOffset);
                entry.HPMax            = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorItem.HPMax + defaultStatOffset);
                entry.MPCurrent        = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorItem.MPCurrent + defaultStatOffset);
                entry.MPMax            = 10000;
                entry.TPCurrent        = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorItem.TPCurrent + defaultStatOffset);
                entry.TPMax            = 1000;
                entry.GPCurrent        = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorItem.GPCurrent + defaultStatOffset);
                entry.GPMax            = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorItem.GPMax + defaultStatOffset);
                entry.CPCurrent        = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorItem.CPCurrent + defaultStatOffset);
                entry.CPMax            = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorItem.CPMax + defaultStatOffset);

                // entry.Race = source[0x2578]; // ??
                // entry.Sex = (Actor.Sex) source[0x2579]; //?
                entry.AgroFlags       = source[MemoryHandler.Instance.Structures.ActorItem.AgroFlags];
                entry.CombatFlags     = source[MemoryHandler.Instance.Structures.ActorItem.CombatFlags];
                entry.DifficultyRank  = source[MemoryHandler.Instance.Structures.ActorItem.DifficultyRank];
                entry.CastingID       = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorItem.CastingID);        // 0x2C94);
                entry.CastingTargetID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.CastingTargetID); // 0x2CA0);
                entry.CastingProgress = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorItem.CastingProgress); // 0x2CC4);
                entry.CastingTime     = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorItem.CastingTime);     // 0x2DA8);
                entry.Coordinate      = new Coordinate(entry.X, entry.Z, entry.Y);
                if (targetID > 0)
                {
                    entry.TargetID = (int)targetID;
                }
                else
                {
                    if (pcTargetID > 0)
                    {
                        entry.TargetID = (int)pcTargetID;
                    }
                }

                if (entry.CastingTargetID == 3758096384)
                {
                    entry.CastingTargetID = 0;
                }

                entry.MapIndex = 0;
                var limit = 60;
                switch (entry.Type)
                {
                case Actor.Type.PC:
                    limit = 30;
                    break;
                }

                int    statusSize     = MemoryHandler.Instance.Structures.StatusItem.SourceSize;
                byte[] statusesSource = new byte[limit * statusSize];

                List <StatusItem> foundStatuses = new List <StatusItem>();

                Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * statusSize);
                for (var i = 0; i < limit; i++)
                {
                    bool isNewStatus = false;

                    byte[] statusSource = new byte[statusSize];
                    Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize);

                    short StatusID = BitConverter.TryToInt16(statusSource, MemoryHandler.Instance.Structures.StatusItem.StatusID);
                    uint  CasterID = BitConverter.TryToUInt32(statusSource, MemoryHandler.Instance.Structures.StatusItem.CasterID);

                    var statusEntry = entry.StatusItems.FirstOrDefault(x => x.CasterID == CasterID && x.StatusID == StatusID);

                    if (statusEntry == null)
                    {
                        statusEntry = new StatusItem();
                        isNewStatus = true;
                    }

                    statusEntry.TargetEntity = entry;
                    statusEntry.TargetName   = entry.Name;
                    statusEntry.StatusID     = StatusID;
                    statusEntry.Stacks       = statusSource[MemoryHandler.Instance.Structures.StatusItem.Stacks];
                    statusEntry.Duration     = BitConverter.TryToSingle(statusSource, MemoryHandler.Instance.Structures.StatusItem.Duration);
                    statusEntry.CasterID     = CasterID;

                    try {
                        ActorItem pc      = PCWorkerDelegate.GetActorItem(statusEntry.CasterID);
                        ActorItem npc     = NPCWorkerDelegate.GetActorItem(statusEntry.CasterID);
                        ActorItem monster = MonsterWorkerDelegate.GetActorItem(statusEntry.CasterID);
                        statusEntry.SourceEntity = (pc ?? npc) ?? monster;
                    }
                    catch (Exception ex) {
                        MemoryHandler.Instance.RaiseException(Logger, ex, true);
                    }

                    try {
                        Models.XIVDatabase.StatusItem statusInfo = StatusEffectLookup.GetStatusInfo((uint)statusEntry.StatusID);
                        if (statusInfo != null)
                        {
                            statusEntry.IsCompanyAction = statusInfo.CompanyAction;
                            var statusKey = statusInfo.Name.English;
                            switch (MemoryHandler.Instance.GameLanguage)
                            {
                            case "French":
                                statusKey = statusInfo.Name.French;
                                break;

                            case "Japanese":
                                statusKey = statusInfo.Name.Japanese;
                                break;

                            case "German":
                                statusKey = statusInfo.Name.German;
                                break;

                            case "Chinese":
                                statusKey = statusInfo.Name.Chinese;
                                break;

                            case "Korean":
                                statusKey = statusInfo.Name.Korean;
                                break;
                            }

                            statusEntry.StatusName = statusKey;
                        }
                    }
                    catch (Exception) {
                        statusEntry.StatusName = "UNKNOWN";
                    }

                    if (statusEntry.IsValid())
                    {
                        if (isNewStatus)
                        {
                            entry.StatusItems.Add(statusEntry);
                        }

                        foundStatuses.Add(statusEntry);
                    }
                }

                entry.StatusItems.RemoveAll(x => !foundStatuses.Contains(x));

                // handle empty names
                if (string.IsNullOrEmpty(entry.Name))
                {
                    if (entry.Type == Actor.Type.EventObject)
                    {
                        entry.Name = $"{nameof(entry.EventObjectTypeID)}: {entry.EventObjectTypeID}";
                    }
                    else
                    {
                        entry.Name = $"{nameof(entry.TypeID)}: {entry.TypeID}";
                    }
                }
            }
            catch (Exception ex) {
                MemoryHandler.Instance.RaiseException(Logger, ex, true);
            }

            CleanXPValue(ref entry);

            if (isCurrentUser)
            {
                PCWorkerDelegate.CurrentUser = entry;
            }

            return(entry);
        }
コード例 #13
0
        public static PartyEntity ResolvePartyMemberFromBytes(byte[] source, ActorEntity actorEntity = null)
        {
            if (actorEntity != null)
            {
                var entry = new PartyEntity
                {
                    X             = actorEntity.X,
                    Y             = actorEntity.Y,
                    Z             = actorEntity.Z,
                    Coordinate    = actorEntity.Coordinate,
                    ID            = actorEntity.ID,
                    UUID          = actorEntity.UUID,
                    Name          = actorEntity.Name,
                    Job           = actorEntity.Job,
                    Level         = actorEntity.Level,
                    HPCurrent     = actorEntity.HPCurrent,
                    HPMax         = actorEntity.HPMax,
                    MPCurrent     = actorEntity.MPCurrent,
                    MPMax         = actorEntity.MPMax,
                    StatusEntries = actorEntity.StatusEntries
                };
                CleanXPValue(ref entry);
                return(entry);
            }
            else
            {
                var defaultStatusEffectOffset = MemoryHandler.Instance.Structures.PartyEntity.DefaultStatusEffectOffset;
                var entry = new PartyEntity();
                try
                {
                    entry.X          = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyEntity.X);
                    entry.Z          = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyEntity.Z);
                    entry.Y          = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyEntity.Y);
                    entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Z);
                    entry.ID         = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.PartyEntity.ID);
                    entry.UUID       = Guid.NewGuid()
                                       .ToString();
                    entry.Name      = MemoryHandler.Instance.GetStringFromBytes(source, MemoryHandler.Instance.Structures.PartyEntity.Name);
                    entry.JobID     = source[MemoryHandler.Instance.Structures.PartyEntity.Job];
                    entry.Job       = (Actor.Job)entry.JobID;
                    entry.Level     = source[MemoryHandler.Instance.Structures.PartyEntity.Level];
                    entry.HPCurrent = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PartyEntity.HPCurrent);
                    entry.HPMax     = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PartyEntity.HPMax);
                    entry.MPCurrent = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PartyEntity.MPCurrent);
                    entry.MPMax     = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PartyEntity.MPMax);
                    const int limit = 15;
                    entry.StatusEntries = new List <StatusEntry>();
                    const int statusSize     = 12;
                    var       statusesSource = new byte[limit * statusSize];

                    Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * 12);
                    for (var i = 0; i < limit; i++)
                    {
                        var statusSource = new byte[statusSize];
                        Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize);
                        var statusEntry = new StatusEntry
                        {
                            TargetName = entry.Name,
                            StatusID   = BitConverter.TryToInt16(statusSource, MemoryHandler.Instance.Structures.StatusEntry.StatusID),
                            Stacks     = statusSource[MemoryHandler.Instance.Structures.StatusEntry.Stacks],
                            Duration   = BitConverter.TryToSingle(statusSource, MemoryHandler.Instance.Structures.StatusEntry.Duration),
                            CasterID   = BitConverter.TryToUInt32(statusSource, MemoryHandler.Instance.Structures.StatusEntry.CasterID)
                        };
                        try
                        {
                            var pc      = PCWorkerDelegate.GetEntity(statusEntry.CasterID);
                            var npc     = NPCWorkerDelegate.GetEntity(statusEntry.CasterID);
                            var monster = MonsterWorkerDelegate.GetEntity(statusEntry.CasterID);
                            statusEntry.SourceEntity = (pc ?? npc) ?? monster;
                        }
                        catch (Exception ex)
                        {
                            MemoryHandler.Instance.RaiseException(Logger, ex, true);
                        }
                        try
                        {
                            if (statusEntry.StatusID > 0)
                            {
                                var statusInfo = StatusEffectHelper.StatusInfo((uint)statusEntry.StatusID);
                                statusEntry.IsCompanyAction = statusInfo.CompanyAction;
                                var statusKey = statusInfo.Name.English;
                                switch (MemoryHandler.Instance.GameLanguage)
                                {
                                case "French":
                                    statusKey = statusInfo.Name.French;
                                    break;

                                case "Japanese":
                                    statusKey = statusInfo.Name.Japanese;
                                    break;

                                case "German":
                                    statusKey = statusInfo.Name.German;
                                    break;

                                case "Chinese":
                                    statusKey = statusInfo.Name.Chinese;
                                    break;

                                case "Korean":
                                    statusKey = statusInfo.Name.Korean;
                                    break;
                                }
                                statusEntry.StatusName = statusKey;
                            }
                        }
                        catch (Exception)
                        {
                            statusEntry.StatusName = "UNKNOWN";
                        }
                        if (statusEntry.IsValid())
                        {
                            entry.StatusEntries.Add(statusEntry);
                        }
                    }
                }
                catch (Exception ex)
                {
                    MemoryHandler.Instance.RaiseException(Logger, ex, true);
                }
                CleanXPValue(ref entry);
                return(entry);
            }
        }
コード例 #14
0
        public static PartyEntity ResolvePartyMemberFromBytes(byte[] source, ActorEntity actorEntity = null)
        {
            if (actorEntity != null)
            {
                var entry = new PartyEntity
                {
                    X             = actorEntity.X,
                    Y             = actorEntity.Y,
                    Z             = actorEntity.Z,
                    Coordinate    = actorEntity.Coordinate,
                    ID            = actorEntity.ID,
                    Name          = actorEntity.Name,
                    Job           = actorEntity.Job,
                    Level         = actorEntity.Level,
                    HPCurrent     = actorEntity.HPCurrent,
                    HPMax         = actorEntity.HPMax,
                    MPCurrent     = actorEntity.MPCurrent,
                    MPMax         = actorEntity.MPMax,
                    StatusEntries = actorEntity.StatusEntries,
                };
                CleanXPValue(ref entry);
                return(entry);
            }
            else
            {
                var entry = new PartyEntity();
                try
                {
                    switch (Settings.Default.GameLanguage)
                    {
                    case "Chinese":
                    default:
                        entry.X          = BitConverter.ToSingle(source, 0x0);
                        entry.Z          = BitConverter.ToSingle(source, 0x4);
                        entry.Y          = BitConverter.ToSingle(source, 0x8);
                        entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Z);
                        entry.ID         = BitConverter.ToUInt32(source, 0x10);
                        entry.Name       = MemoryHandler.Instance.GetStringFromBytes(source, 0x20);
                        entry.Job        = (Actor.Job)source[0x61];
                        entry.Level      = source[0x63];
                        entry.HPCurrent  = BitConverter.ToInt32(source, 0x68);
                        entry.HPMax      = BitConverter.ToInt32(source, 0x6C);
                        entry.MPCurrent  = BitConverter.ToInt16(source, 0x70);
                        entry.MPMax      = BitConverter.ToInt16(source, 0x72);
                        break;
                    }
                    const int limit = 15;
                    entry.StatusEntries = new List <StatusEntry>();
                    const int statusSize     = 12;
                    var       statusesSource = new byte[limit * statusSize];
                    switch (Settings.Default.GameLanguage)
                    {
                    case "Chinese":
                    default:
                        var defaultStatusEffectOffset = MemoryHandler.Instance.ProcessModel.IsWin64 ? 0x88 : 0x80;
                        Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * 12);
                        break;
                    }
                    for (var i = 0; i < limit; i++)
                    {
                        var statusSource = new byte[statusSize];
                        Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize);
                        var statusEntry = new StatusEntry
                        {
                            TargetName = entry.Name,
                            StatusID   = BitConverter.ToInt16(statusSource, 0x0),
                            Stacks     = statusSource[0x2],
                            Duration   = BitConverter.ToSingle(statusSource, 0x4),
                            CasterID   = BitConverter.ToUInt32(statusSource, 0x8)
                        };
                        try
                        {
                            var pc      = PCWorkerDelegate.GetNPCEntity(statusEntry.CasterID);
                            var npc     = NPCWorkerDelegate.GetNPCEntity(statusEntry.CasterID);
                            var monster = MonsterWorkerDelegate.GetNPCEntity(statusEntry.CasterID);
                            statusEntry.SourceEntity = (pc ?? npc) ?? monster;
                        }
                        catch (Exception ex)
                        {
                        }
                        try
                        {
                            if (statusEntry.StatusID > 0)
                            {
                                var statusInfo = StatusEffectHelper.StatusInfo(statusEntry.StatusID);
                                statusEntry.IsCompanyAction = statusInfo.CompanyAction;
                                var statusKey = statusInfo.Name.English;
                                switch (Settings.Default.GameLanguage)
                                {
                                case "French":
                                    statusKey = statusInfo.Name.French;
                                    break;

                                case "Japanese":
                                    statusKey = statusInfo.Name.Japanese;
                                    break;

                                case "German":
                                    statusKey = statusInfo.Name.German;
                                    break;

                                case "Chinese":
                                    statusKey = statusInfo.Name.Chinese;
                                    break;
                                }
                                statusEntry.StatusName = statusKey;
                            }
                        }
                        catch (Exception ex)
                        {
                            statusEntry.StatusName = "UNKNOWN";
                        }
                        if (statusEntry.IsValid())
                        {
                            entry.StatusEntries.Add(statusEntry);
                        }
                    }
                }
                catch (Exception ex)
                {
                }
                CleanXPValue(ref entry);
                return(entry);
            }
        }
コード例 #15
0
        public static TargetReadResult GetTargetInfo()
        {
            var result = new TargetReadResult();

            if (!Scanner.Instance.Locations.ContainsKey("CHARMAP"))
            {
                return(result);
            }

            try
            {
                var enmityEntries     = new List <EnmityEntry>();
                var agroPointersFound = Scanner.Instance.Locations.ContainsKey("AGROMAP") && Scanner.Instance.Locations.ContainsKey("AGRO_COUNT");

                if (!Scanner.Instance.Locations.ContainsKey("TARGET"))
                {
                    return(result);
                }

                var targetAddress = (IntPtr)Scanner.Instance.Locations["TARGET"];

                if (targetAddress.ToInt64() > 0)
                {
                    var targetInfoSource = MemoryHandler.Instance.GetByteArray(targetAddress, MemoryHandler.Instance.Structures.TargetInfo.SourceSize);

                    var currentTarget   = MemoryHandler.Instance.GetPlatformIntFromBytes(targetInfoSource, MemoryHandler.Instance.Structures.TargetInfo.Current);
                    var mouseOverTarget = MemoryHandler.Instance.GetPlatformIntFromBytes(targetInfoSource, MemoryHandler.Instance.Structures.TargetInfo.MouseOver);
                    var focusTarget     = MemoryHandler.Instance.GetPlatformIntFromBytes(targetInfoSource, MemoryHandler.Instance.Structures.TargetInfo.Focus);
                    var previousTarget  = MemoryHandler.Instance.GetPlatformIntFromBytes(targetInfoSource, MemoryHandler.Instance.Structures.TargetInfo.Previous);

                    var currentTargetID = BitConverter.TryToUInt32(targetInfoSource, MemoryHandler.Instance.Structures.TargetInfo.CurrentID);

                    if (currentTarget > 0)
                    {
                        try
                        {
                            var entry = GetTargetActorEntityFromSource(currentTarget);
                            currentTargetID = entry.ID;
                            if (entry.IsValid)
                            {
                                result.TargetsFound = true;
                                result.TargetEntity.CurrentTarget = entry;
                            }
                        }
                        catch (Exception ex)
                        {
                            MemoryHandler.Instance.RaiseException(Logger, ex, true);
                        }
                    }
                    if (mouseOverTarget > 0)
                    {
                        try
                        {
                            var entry = GetTargetActorEntityFromSource(mouseOverTarget);
                            if (entry.IsValid)
                            {
                                result.TargetsFound = true;
                                result.TargetEntity.MouseOverTarget = entry;
                            }
                        }
                        catch (Exception ex)
                        {
                            MemoryHandler.Instance.RaiseException(Logger, ex, true);
                        }
                    }
                    if (focusTarget > 0)
                    {
                        try
                        {
                            var entry = GetTargetActorEntityFromSource(focusTarget);
                            if (entry.IsValid)
                            {
                                result.TargetsFound             = true;
                                result.TargetEntity.FocusTarget = entry;
                            }
                        }
                        catch (Exception ex)
                        {
                            MemoryHandler.Instance.RaiseException(Logger, ex, true);
                        }
                    }
                    if (previousTarget > 0)
                    {
                        try
                        {
                            var entry = GetTargetActorEntityFromSource(previousTarget);
                            if (entry.IsValid)
                            {
                                result.TargetsFound = true;
                                result.TargetEntity.PreviousTarget = entry;
                            }
                        }
                        catch (Exception ex)
                        {
                            MemoryHandler.Instance.RaiseException(Logger, ex, true);
                        }
                    }
                    if (currentTargetID > 0)
                    {
                        result.TargetsFound = true;
                        result.TargetEntity.CurrentTargetID = currentTargetID;
                    }
                }
                if (result.TargetEntity.CurrentTargetID > 0)
                {
                    if (agroPointersFound)
                    {
                        var agroCount = MemoryHandler.Instance.GetInt16(Scanner.Instance.Locations["ENMITY_COUNT"]);
                        if (agroCount > 0)
                        {
                            var agroStructure = (IntPtr)Scanner.Instance.Locations["ENMITYMAP"];
                            for (uint i = 0; i < 16; i++)
                            {
                                try
                                {
                                    var address     = new IntPtr(agroStructure.ToInt64() + i * 72);
                                    var enmityEntry = new EnmityEntry
                                    {
                                        ID     = (uint)MemoryHandler.Instance.GetPlatformInt(address, MemoryHandler.Instance.Structures.EnmityEntry.ID),
                                        Name   = MemoryHandler.Instance.GetString(address + MemoryHandler.Instance.Structures.EnmityEntry.Name),
                                        Enmity = MemoryHandler.Instance.GetUInt32(address + MemoryHandler.Instance.Structures.EnmityEntry.Enmity)
                                    };
                                    if (enmityEntry.ID <= 0)
                                    {
                                        continue;
                                    }
                                    if (string.IsNullOrWhiteSpace(enmityEntry.Name))
                                    {
                                        var pc      = PCWorkerDelegate.GetEntity(enmityEntry.ID);
                                        var npc     = NPCWorkerDelegate.GetEntity(enmityEntry.ID);
                                        var monster = MonsterWorkerDelegate.GetEntity(enmityEntry.ID);
                                        try
                                        {
                                            enmityEntry.Name = (pc ?? npc).Name ?? monster.Name;
                                        }
                                        catch (Exception ex)
                                        {
                                            MemoryHandler.Instance.RaiseException(Logger, ex, true);
                                        }
                                    }
                                    enmityEntries.Add(enmityEntry);
                                }
                                catch (Exception ex)
                                {
                                    MemoryHandler.Instance.RaiseException(Logger, ex, true);
                                }
                            }
                        }
                    }
                }
                result.TargetEntity.EnmityEntries = enmityEntries;
            }
            catch (Exception ex)
            {
                MemoryHandler.Instance.RaiseException(Logger, ex, true);
            }

            return(result);
        }