protected override void LoadAchievementDescriptions (bool _needsVerification, AchievementDescription.LoadAchievementDescriptionsCompletion _onCompletion) { base.LoadAchievementDescriptions(_needsVerification, _onCompletion); // Verify auth status if (_needsVerification && !VerifyUser()) return; EditorGameCenter.Instance.LoadAchievementDescriptions(); }
internal static void SetAchievementDescriptionList (AchievementDescription[] _descriptionList) { if (_descriptionList == null) { cachedAchievementDescriptionList = null; cachedAchievementDescriptionCount = 0; } else { cachedAchievementDescriptionList = _descriptionList; cachedAchievementDescriptionCount = _descriptionList.Length; } }
protected void RequestForAchievementImageFinished(string _instanceID, IDictionary _dataDict) { AchievementDescription _description = NPObjectManager.GetObjectWithInstanceID <AchievementDescription>(_instanceID, NPObjectManager.eCollectionType.GAME_SERVICES); if (_description == null) { return; } // Invoke response handler _description.InvokeMethod(kDescriptionRequestForImageFinishedEvent, new object[] { _dataDict }, new Type[] { typeof(IDictionary) }); }
private void ReportProgress(string _achievementGID, string _achievementID, int _pointsScored, Achievement.ReportProgressCompletion _onCompletion) { // Retrieve associated description AchievementDescription _description = AchievementHandler.GetAchievementDescriptionWithGlobalID(_achievementGID); if (_description == null) { DebugUtility.Logger.LogError(Constants.kDebugTag, "[GameServices] Failed to report progress."); if (_onCompletion != null) { _onCompletion(false, "The requested operation could not be completed because Game Services couldn't find description for given Achievement identifier."); } return; } // Create achivement object Achievement _newAchievement = CreateAchievement(_achievementGID, _achievementID); if (_newAchievement == null) { DebugUtility.Logger.LogError(Constants.kDebugTag, "[GameServices] Failed to report progress."); if (_onCompletion != null) { _onCompletion(false, "The requested operation could not be completed because Game Service failed to create Achievement object."); } return; } // Set the new progress value #pragma warning disable _newAchievement.PercentageCompleted = ((double)_pointsScored / _description.MaximumPoints) * 100; #pragma warning restore // Report it _newAchievement.ReportProgress(_onCompletion); }
public static AchievementDescription GetAchievementDescriptionWithGlobalID(string _achievementGID) { if (achievementDescriptionList == null) { DebugUtility.Logger.LogError(Constants.kDebugTag, "[GameServices] Please fetch achievement description list before accessing achievement properties."); return(null); } // Iterate through each description and find description which has matching identifier for (int _iter = 0; _iter < achievementDescriptionCount; _iter++) { AchievementDescription _curDescription = achievementDescriptionList[_iter]; string _curDescriptionGID = _curDescription.GlobalIdentifier; if (_curDescriptionGID.Equals(_achievementGID)) { return(_curDescription); } } DebugUtility.Logger.LogError(Constants.kDebugTag, string.Format("[GameServices] Couldnt find achievement description with global identifier= {0}.", _achievementGID)); return(null); }
internal static AchievementDescription GetAchievementDescription(string _achievementID) { if (cachedAchievementDescriptionList == null) { Console.LogError(Constants.kDebugTag, "[GameServices] Please fetch achievement description list before accessing achievement properties."); return(null); } // Iterate through each description and find description which has matching identifier for (int _iter = 0; _iter < cachedAchievementDescriptionCount; _iter++) { AchievementDescription _curDescription = cachedAchievementDescriptionList[_iter]; string _curDescriptionID = _curDescription.Identifier; if (_curDescriptionID.Equals(_achievementID)) { return(_curDescription); } } Console.LogError(Constants.kDebugTag, string.Format("[GameServices] Couldnt find achievement description with identifier= {0}.", _achievementID)); return(null); }
protected override void LoadAchievementDescriptions (bool _needsVerification, AchievementDescription.LoadAchievementDescriptionsCompletion _onCompletion) { base.LoadAchievementDescriptions(_needsVerification, _onCompletion); // Verify user authentication state before proceeding if (_needsVerification && !VerifyUser()) { return; } Plugin.Call(Native.Methods.LOAD_ACHIEVEMENT_DESCRIPTIONS); }
protected override void LoadAchievementDescriptions (bool _needsVerification, AchievementDescription.LoadAchievementDescriptionsCompletion _onCompletion) { base.LoadAchievementDescriptions(_needsVerification, _onCompletion); // Verify auth status if (_needsVerification && !VerifyUser()) return; // Native method call loadAchievementDescriptions(); }
protected void LoadAchievementDescriptionsFinished (AchievementDescription[] _descriptions, string _error) { AchievementHandler.SetAchievementDescriptionList(_descriptions); // Send callback if (LoadAchievementDescriptionsFinishedEvent != null) LoadAchievementDescriptionsFinishedEvent(_descriptions, _error); }
protected virtual void LoadAchievementDescriptions (bool _needsVerification, AchievementDescription.LoadAchievementDescriptionsCompletion _onCompletion) { // Cache callback LoadAchievementDescriptionsFinishedEvent = _onCompletion; // Verify user authentication state before proceeding if (_needsVerification && !VerifyUser()) { LoadAchievementDescriptionsFinished(null, Constants.kGameServicesUserAuthMissingError); return; } }
/// <summary> /// Loads the achievement descriptions from game service server. /// </summary> /// <param name="_onCompletion">Callback to be called when request completes.</param> public void LoadAchievementDescriptions (AchievementDescription.LoadAchievementDescriptionsCompletion _onCompletion) { LoadAchievementDescriptions(true, _onCompletion); }
protected void OnLoadAchievementDescriptionsFinished (AchievementDescription[] _descriptionList) { // Notify Achievement Handler about new description list AchievementHandler.SetAchievementDescriptionList(_descriptionList); // Completion handler is called if (m_loadAchievementDescriptionCallback != null) m_loadAchievementDescriptionCallback(_descriptionList); }